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AxisSweep3 sweep and prune.localGetSupportingVertex) box.CollisionObject or RigidBody, contains
per-object additional information specific to broadphase collision detection.CompoundShapes and
other collision shapes.CollisionShapes.localGetSupportingVertex)
convex hull of a point cloud (vertices).CollisionWorld, and calls the resultCallback
This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
ContactAddedCallback for collision objects.
CollisionConfiguration.NearCallback.VehicleRaycaster.Dispatcher.HullFlags.
DiscreteCollisionDetectorInterface.OverlappingPairCache.HullDesc.flags.localGetSupportingVertex)
based Minkowski sum of two convex implicit shapes.OptimizedBvh.BvhTriangleMeshShape.ConvexShape, builds the convex hull using HullLibrary
and provides triangle indices and vertices.UnionFind.localGetSupportingVertex) sphere.OptimizedBvh.ConvexShape.
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