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DynamicsWorld
.AxisSweep3
sweep and prune.CapsuleShapeX
aligned around the X axis and CapsuleShapeZ
around
the Z axis.CollisionObject
s.CompoundShape
s and
other collision shapes.CollisionShape
s.CollisionWorld
, and calls the resultCallback
This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
ContactAddedCallback
for collision objects.
CollisionConfiguration
.NearCallback
.VehicleRaycaster
.Dispatcher
.HullFlags
.
BroadphaseInterface
to GhostObject
.DiscreteCollisionDetectorInterface
.OverlappingPairCache
.HullDesc.flags
.OptimizedBvh
.BroadphaseInterface
broadphases.OverlappingPairCache
.BvhTriangleMeshShape
.ConvexShape
, builds the convex hull using HullLibrary
and provides triangle indices and vertices.AxisSweep3
, AxisSweep3_32
,
or DbvtBroadphase
, so use those classes instead.UnionFind
.OptimizedBvh
.ConvexShape
in a memory efficient way.
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