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DynamicsWorld.AxisSweep3 sweep and prune.CapsuleShapeX aligned around the X axis and CapsuleShapeZ around
the Z axis.CollisionObjects.CompoundShapes and
other collision shapes.CollisionShapes.CollisionWorld, and calls the resultCallback
This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
ContactAddedCallback for collision objects.
CollisionConfiguration.NearCallback.VehicleRaycaster.Dispatcher.HullFlags.
BroadphaseInterface to GhostObject.DiscreteCollisionDetectorInterface.OverlappingPairCache.HullDesc.flags.OptimizedBvh.BroadphaseInterface broadphases.OverlappingPairCache.BvhTriangleMeshShape.ConvexShape, builds the convex hull using HullLibrary
and provides triangle indices and vertices.AxisSweep3, AxisSweep3_32,
or DbvtBroadphase, so use those classes instead.UnionFind.OptimizedBvh.ConvexShape
in a memory efficient way.
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