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java.lang.Objectcom.bulletphysics.linearmath.MotionState
com.bulletphysics.linearmath.DefaultMotionState
public class DefaultMotionState
DefaultMotionState provides a common implementation to synchronize world transforms with offsets.
| Field Summary | |
|---|---|
Transform |
centerOfMassOffset
Center of mass offset transform, used to adjust graphics world transform. |
Transform |
graphicsWorldTrans
Current interpolated world transform, used to draw object. |
Transform |
startWorldTrans
Initial world transform. |
| Constructor Summary | |
|---|---|
DefaultMotionState()
Creates a new DefaultMotionState with all transforms set to identity. |
|
DefaultMotionState(Transform startTrans)
Creates a new DefaultMotionState with initial world transform and center of mass offset transform set to identity. |
|
DefaultMotionState(Transform startTrans,
Transform centerOfMassOffset)
Creates a new DefaultMotionState with initial world transform and center of mass offset transform. |
|
| Method Summary | |
|---|---|
Transform |
getWorldTransform(Transform out)
Returns world transform. |
void |
setWorldTransform(Transform centerOfMassWorldTrans)
Sets world transform. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public final Transform graphicsWorldTrans
public final Transform centerOfMassOffset
public final Transform startWorldTrans
| Constructor Detail |
|---|
public DefaultMotionState()
public DefaultMotionState(Transform startTrans)
public DefaultMotionState(Transform startTrans,
Transform centerOfMassOffset)
| Method Detail |
|---|
public Transform getWorldTransform(Transform out)
MotionState
getWorldTransform in class MotionStatepublic void setWorldTransform(Transform centerOfMassWorldTrans)
MotionState
setWorldTransform in class MotionState
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