com.bulletphysics.dynamics.constraintsolver
Class ConstraintPersistentData
java.lang.Object
com.bulletphysics.dynamics.constraintsolver.ConstraintPersistentData
public class ConstraintPersistentData
- extends Object
Stores some extra information to each contact point. It is not in the contact
point, because that want to keep the collision detection independent from the
constraint solver.
Method Summary |
void |
reset()
|
appliedImpulse
public float appliedImpulse
- total applied impulse during most recent frame
prevAppliedImpulse
public float prevAppliedImpulse
accumulatedTangentImpulse0
public float accumulatedTangentImpulse0
accumulatedTangentImpulse1
public float accumulatedTangentImpulse1
jacDiagABInv
public float jacDiagABInv
jacDiagABInvTangent0
public float jacDiagABInvTangent0
jacDiagABInvTangent1
public float jacDiagABInvTangent1
persistentLifeTime
public int persistentLifeTime
restitution
public float restitution
friction
public float friction
penetration
public float penetration
frictionWorldTangential0
public final Vector3f frictionWorldTangential0
frictionWorldTangential1
public final Vector3f frictionWorldTangential1
frictionAngularComponent0A
public final Vector3f frictionAngularComponent0A
frictionAngularComponent0B
public final Vector3f frictionAngularComponent0B
frictionAngularComponent1A
public final Vector3f frictionAngularComponent1A
frictionAngularComponent1B
public final Vector3f frictionAngularComponent1B
angularComponentA
public final Vector3f angularComponentA
angularComponentB
public final Vector3f angularComponentB
contactSolverFunc
public ContactSolverFunc contactSolverFunc
frictionSolverFunc
public ContactSolverFunc frictionSolverFunc
ConstraintPersistentData
public ConstraintPersistentData()
reset
public void reset()