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java.lang.Objectcom.bulletphysics.collision.dispatch.SimulationIslandManager
public class SimulationIslandManager
SimulationIslandManager creates and handles simulation islands, using UnionFind.
| Nested Class Summary | |
|---|---|
static class |
SimulationIslandManager.IslandCallback
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| Constructor Summary | |
|---|---|
SimulationIslandManager()
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| Method Summary | |
|---|---|
void |
buildAndProcessIslands(Dispatcher dispatcher,
ObjectArrayList<CollisionObject> collisionObjects,
SimulationIslandManager.IslandCallback callback)
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void |
buildIslands(Dispatcher dispatcher,
ObjectArrayList<CollisionObject> collisionObjects)
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void |
findUnions(Dispatcher dispatcher,
CollisionWorld colWorld)
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UnionFind |
getUnionFind()
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void |
initUnionFind(int n)
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void |
storeIslandActivationState(CollisionWorld colWorld)
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void |
updateActivationState(CollisionWorld colWorld,
Dispatcher dispatcher)
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| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public SimulationIslandManager()
| Method Detail |
|---|
public void initUnionFind(int n)
public UnionFind getUnionFind()
public void findUnions(Dispatcher dispatcher,
CollisionWorld colWorld)
public void updateActivationState(CollisionWorld colWorld,
Dispatcher dispatcher)
public void storeIslandActivationState(CollisionWorld colWorld)
public void buildIslands(Dispatcher dispatcher,
ObjectArrayList<CollisionObject> collisionObjects)
public void buildAndProcessIslands(Dispatcher dispatcher,
ObjectArrayList<CollisionObject> collisionObjects,
SimulationIslandManager.IslandCallback callback)
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