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java.lang.Objectcom.bulletphysics.collision.broadphase.CollisionAlgorithm
com.bulletphysics.collision.dispatch.EmptyAlgorithm
public class EmptyAlgorithm
Empty algorithm, used as fallback when no collision algorithm is found for given shape type pair.
| Nested Class Summary | |
|---|---|
| static class | EmptyAlgorithm.CreateFunc | 
| Constructor Summary | |
|---|---|
| EmptyAlgorithm() | |
| Method Summary | |
|---|---|
|  float | calculateTimeOfImpact(CollisionObject body0,
                      CollisionObject body1,
                      DispatcherInfo dispatchInfo,
                      ManifoldResult resultOut) | 
|  void | destroy() | 
|  void | getAllContactManifolds(ObjectArrayList<PersistentManifold> manifoldArray) | 
|  void | processCollision(CollisionObject body0,
                 CollisionObject body1,
                 DispatcherInfo dispatchInfo,
                 ManifoldResult resultOut) | 
| Methods inherited from class com.bulletphysics.collision.broadphase.CollisionAlgorithm | 
|---|
| init, init, internalGetCreateFunc, internalSetCreateFunc | 
| Methods inherited from class java.lang.Object | 
|---|
| equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
|---|
public EmptyAlgorithm()
| Method Detail | 
|---|
public void destroy()
destroy in class CollisionAlgorithm
public void processCollision(CollisionObject body0,
                             CollisionObject body1,
                             DispatcherInfo dispatchInfo,
                             ManifoldResult resultOut)
processCollision in class CollisionAlgorithm
public float calculateTimeOfImpact(CollisionObject body0,
                                   CollisionObject body1,
                                   DispatcherInfo dispatchInfo,
                                   ManifoldResult resultOut)
calculateTimeOfImpact in class CollisionAlgorithmpublic void getAllContactManifolds(ObjectArrayList<PersistentManifold> manifoldArray)
getAllContactManifolds in class CollisionAlgorithm| 
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