com.bulletphysics.collision.dispatch
Class EmptyAlgorithm
java.lang.Object
com.bulletphysics.collision.broadphase.CollisionAlgorithm
com.bulletphysics.collision.dispatch.EmptyAlgorithm
public class EmptyAlgorithm
- extends CollisionAlgorithm
Empty algorithm, used as fallback when no collision algorithm is found for given
shape type pair.
EmptyAlgorithm
public EmptyAlgorithm()
destroy
public void destroy()
- Specified by:
destroy
in class CollisionAlgorithm
processCollision
public void processCollision(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
- Specified by:
processCollision
in class CollisionAlgorithm
calculateTimeOfImpact
public float calculateTimeOfImpact(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
- Specified by:
calculateTimeOfImpact
in class CollisionAlgorithm
getAllContactManifolds
public void getAllContactManifolds(ObjectArrayList<PersistentManifold> manifoldArray)
- Specified by:
getAllContactManifolds
in class CollisionAlgorithm