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See:
Description
Class Summary | |
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CollisionAlgorithmCreateFunc | Used by the CollisionDispatcher to register and create instances for CollisionAlgorithm. |
CollisionConfiguration | CollisionConfiguration allows to configure Bullet default collision algorithms. |
CollisionDispatcher | CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. |
CollisionFlags | Flags for collision objects. |
CollisionObject | CollisionObject can be used to manage collision detection objects. |
CollisionWorld | CollisionWorld is interface and container for the collision detection. |
CollisionWorld.ClosestConvexResultCallback | |
CollisionWorld.ClosestRayResultCallback | |
CollisionWorld.ConvexResultCallback | |
CollisionWorld.LocalConvexResult | |
CollisionWorld.LocalRayResult | |
CollisionWorld.LocalShapeInfo | LocalShapeInfo gives extra information for complex shapes. |
CollisionWorld.RayResultCallback | RayResultCallback is used to report new raycast results. |
CompoundCollisionAlgorithm | CompoundCollisionAlgorithm supports collision between CompoundShape s and
other collision shapes. |
CompoundCollisionAlgorithm.CreateFunc | |
CompoundCollisionAlgorithm.SwappedCreateFunc | |
ConvexConcaveCollisionAlgorithm | ConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes. |
ConvexConcaveCollisionAlgorithm.CreateFunc | |
ConvexConcaveCollisionAlgorithm.SwappedCreateFunc | |
ConvexConvexAlgorithm | ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations. |
ConvexConvexAlgorithm.CreateFunc | |
ConvexPlaneCollisionAlgorithm | ConvexPlaneCollisionAlgorithm provides convex/plane collision detection. |
ConvexPlaneCollisionAlgorithm.CreateFunc | |
DefaultCollisionConfiguration | Default implementation of CollisionConfiguration . |
DefaultNearCallback | Default implementation of NearCallback . |
EmptyAlgorithm | Empty algorithm, used as fallback when no collision algorithm is found for given shape type pair. |
EmptyAlgorithm.CreateFunc | |
GhostObject | GhostObject can keep track of all objects that are overlapping. |
GhostPairCallback | GhostPairCallback interfaces and forwards adding and removal of overlapping
pairs from the BroadphaseInterface to GhostObject . |
ManifoldResult | ManifoldResult is helper class to manage contact results. |
NearCallback | Callback for overriding collision filtering and more fine-grained control over collision detection. |
PairCachingGhostObject | |
SimulationIslandManager | SimulationIslandManager creates and handles simulation islands, using UnionFind . |
SimulationIslandManager.IslandCallback | |
SphereSphereCollisionAlgorithm | Provides collision detection between two spheres. |
SphereSphereCollisionAlgorithm.CreateFunc | |
UnionFind | UnionFind calculates connected subsets. |
UnionFind.Element |
Enum Summary | |
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CollisionObjectType | Collision object type. |
Dispatching code for collisions between various shapes.
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