com.bulletphysics.collision.broadphase
Class Dbvt
java.lang.Object
com.bulletphysics.collision.broadphase.Dbvt
public class Dbvt
- extends Object
Constructor Summary |
Dbvt()
|
Method Summary |
static int |
allocate(IntArrayList ifree,
ObjectArrayList<Dbvt.sStkNPS> stock,
Dbvt.sStkNPS value)
|
void |
clear()
|
void |
clone(Dbvt dest)
|
void |
clone(Dbvt dest,
Dbvt.IClone iclone)
|
static void |
collideKDOP(Dbvt.Node root,
Vector3f[] normals,
float[] offsets,
int count,
Dbvt.ICollide policy)
|
static void |
collideOCL(Dbvt.Node root,
Vector3f[] normals,
float[] offsets,
Vector3f sortaxis,
int count,
Dbvt.ICollide policy)
|
static void |
collideOCL(Dbvt.Node root,
Vector3f[] normals,
float[] offsets,
Vector3f sortaxis,
int count,
Dbvt.ICollide policy,
boolean fullsort)
|
static void |
collideRAY(Dbvt.Node root,
Vector3f origin,
Vector3f direction,
Dbvt.ICollide policy)
|
static void |
collideTT(Dbvt.Node root0,
Dbvt.Node root1,
Dbvt.ICollide policy)
|
static void |
collideTT(Dbvt.Node root0,
Dbvt.Node root1,
Transform xform,
Dbvt.ICollide policy)
|
static void |
collideTT(Dbvt.Node root0,
Transform xform0,
Dbvt.Node root1,
Transform xform1,
Dbvt.ICollide policy)
|
static void |
collideTU(Dbvt.Node root,
Dbvt.ICollide policy)
|
static void |
collideTV(Dbvt.Node root,
DbvtAabbMm volume,
Dbvt.ICollide policy)
|
static int |
countLeaves(Dbvt.Node node)
|
boolean |
empty()
|
static void |
enumLeaves(Dbvt.Node root,
Dbvt.ICollide policy)
|
static void |
enumNodes(Dbvt.Node root,
Dbvt.ICollide policy)
|
static void |
extractLeaves(Dbvt.Node node,
ObjectArrayList<Dbvt.Node> leaves)
|
Dbvt.Node |
insert(DbvtAabbMm box,
Object data)
|
static int |
nearest(IntArrayList i,
ObjectArrayList<Dbvt.sStkNPS> a,
float v,
int l,
int h)
|
void |
optimizeBottomUp()
|
void |
optimizeIncremental(int passes)
|
void |
optimizeTopDown()
|
void |
optimizeTopDown(int bu_treshold)
|
void |
remove(Dbvt.Node leaf)
|
void |
update(Dbvt.Node leaf)
|
void |
update(Dbvt.Node leaf,
DbvtAabbMm volume)
|
boolean |
update(Dbvt.Node leaf,
DbvtAabbMm volume,
float margin)
|
boolean |
update(Dbvt.Node leaf,
DbvtAabbMm volume,
Vector3f velocity)
|
boolean |
update(Dbvt.Node leaf,
DbvtAabbMm volume,
Vector3f velocity,
float margin)
|
void |
update(Dbvt.Node leaf,
int lookahead)
|
void |
write(Dbvt.IWriter iwriter)
|
SIMPLE_STACKSIZE
public static final int SIMPLE_STACKSIZE
- See Also:
- Constant Field Values
DOUBLE_STACKSIZE
public static final int DOUBLE_STACKSIZE
- See Also:
- Constant Field Values
root
public Dbvt.Node root
free
public Dbvt.Node free
lkhd
public int lkhd
leaves
public int leaves
opath
public int opath
Dbvt
public Dbvt()
clear
public void clear()
empty
public boolean empty()
optimizeBottomUp
public void optimizeBottomUp()
optimizeTopDown
public void optimizeTopDown()
optimizeTopDown
public void optimizeTopDown(int bu_treshold)
optimizeIncremental
public void optimizeIncremental(int passes)
insert
public Dbvt.Node insert(DbvtAabbMm box,
Object data)
update
public void update(Dbvt.Node leaf)
update
public void update(Dbvt.Node leaf,
int lookahead)
update
public void update(Dbvt.Node leaf,
DbvtAabbMm volume)
update
public boolean update(Dbvt.Node leaf,
DbvtAabbMm volume,
Vector3f velocity,
float margin)
update
public boolean update(Dbvt.Node leaf,
DbvtAabbMm volume,
Vector3f velocity)
update
public boolean update(Dbvt.Node leaf,
DbvtAabbMm volume,
float margin)
remove
public void remove(Dbvt.Node leaf)
write
public void write(Dbvt.IWriter iwriter)
clone
public void clone(Dbvt dest)
clone
public void clone(Dbvt dest,
Dbvt.IClone iclone)
countLeaves
public static int countLeaves(Dbvt.Node node)
extractLeaves
public static void extractLeaves(Dbvt.Node node,
ObjectArrayList<Dbvt.Node> leaves)
enumNodes
public static void enumNodes(Dbvt.Node root,
Dbvt.ICollide policy)
enumLeaves
public static void enumLeaves(Dbvt.Node root,
Dbvt.ICollide policy)
collideTT
public static void collideTT(Dbvt.Node root0,
Dbvt.Node root1,
Dbvt.ICollide policy)
collideTT
public static void collideTT(Dbvt.Node root0,
Dbvt.Node root1,
Transform xform,
Dbvt.ICollide policy)
collideTT
public static void collideTT(Dbvt.Node root0,
Transform xform0,
Dbvt.Node root1,
Transform xform1,
Dbvt.ICollide policy)
collideTV
public static void collideTV(Dbvt.Node root,
DbvtAabbMm volume,
Dbvt.ICollide policy)
collideRAY
public static void collideRAY(Dbvt.Node root,
Vector3f origin,
Vector3f direction,
Dbvt.ICollide policy)
collideKDOP
public static void collideKDOP(Dbvt.Node root,
Vector3f[] normals,
float[] offsets,
int count,
Dbvt.ICollide policy)
collideOCL
public static void collideOCL(Dbvt.Node root,
Vector3f[] normals,
float[] offsets,
Vector3f sortaxis,
int count,
Dbvt.ICollide policy)
collideOCL
public static void collideOCL(Dbvt.Node root,
Vector3f[] normals,
float[] offsets,
Vector3f sortaxis,
int count,
Dbvt.ICollide policy,
boolean fullsort)
collideTU
public static void collideTU(Dbvt.Node root,
Dbvt.ICollide policy)
nearest
public static int nearest(IntArrayList i,
ObjectArrayList<Dbvt.sStkNPS> a,
float v,
int l,
int h)
allocate
public static int allocate(IntArrayList ifree,
ObjectArrayList<Dbvt.sStkNPS> stock,
Dbvt.sStkNPS value)