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See:
Description
| Class Summary | |
|---|---|
| BoxShape | BoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. |
| BU_Simplex1to4 | BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex). |
| BvhSubtreeInfo | BvhSubtreeInfo provides info to gather a subtree of limited size. |
| BvhTriangleMeshShape | BvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy. |
| ByteBufferVertexData | |
| CapsuleShape | CapsuleShape represents a capsule around the Y axis, there is also the
CapsuleShapeX aligned around the X axis and CapsuleShapeZ around
the Z axis. |
| CapsuleShapeX | CapsuleShapeX represents a capsule around the X axis. |
| CapsuleShapeZ | CapsuleShapeZ represents a capsule around the Z axis. |
| CollisionShape | CollisionShape class provides an interface for collision shapes that can be
shared among CollisionObjects. |
| CompoundShape | CompoundShape allows to store multiple other CollisionShapes. |
| CompoundShapeChild | Compound shape child. |
| ConcaveShape | ConcaveShape class provides an interface for non-moving (static) concave shapes. |
| ConeShape | ConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. |
| ConeShapeX | ConeShape implements a cone shape, around the X axis. |
| ConeShapeZ | ConeShape implements a cone shape, around the Z axis. |
| ConvexHullShape | ConvexHullShape implements an implicit convex hull of an array of vertices. |
| ConvexInternalShape | ConvexInternalShape is an internal base class, shared by most convex shape implementations. |
| ConvexShape | ConvexShape is an abstract shape class. |
| CylinderShape | CylinderShape class implements a cylinder shape primitive, centered around the origin. |
| CylinderShapeX | Cylinder shape around the X axis. |
| CylinderShapeZ | Cylinder shape around the Z axis. |
| IndexedMesh | IndexedMesh indexes into existing vertex and index arrays, in a similar way to OpenGL's glDrawElements. |
| InternalTriangleIndexCallback | Callback for internal processing of triangles. |
| MinkowskiSumShape | MinkowskiSumShape is only for advanced users. |
| NodeOverlapCallback | Callback for operating with OptimizedBvh. |
| OptimizedBvh | OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU, GPU in future). |
| OptimizedBvhNode | OptimizedBvhNode contains both internal and leaf node information. |
| PolyhedralConvexShape | PolyhedralConvexShape is an internal interface class for polyhedral convex shapes. |
| QuantizedBvhNodes | QuantizedBvhNodes is array of compressed AABB nodes, each of 16 bytes. |
| ScaledBvhTriangleMeshShape | The ScaledBvhTriangleMeshShape allows to instance a scaled version of an existing
BvhTriangleMeshShape. |
| ShapeHull | ShapeHull takes a ConvexShape, builds the convex hull using HullLibrary
and provides triangle indices and vertices. |
| SphereShape | SphereShape implements an implicit sphere, centered around a local origin with radius. |
| StaticPlaneShape | StaticPlaneShape simulates an infinite non-moving (static) collision plane. |
| StridingMeshInterface | StridingMeshInterface is the abstract class for high performance access to triangle meshes. |
| TriangleCallback | TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles. |
| TriangleIndexVertexArray | TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays. |
| TriangleMeshShape | Concave triangle mesh abstract class. |
| TriangleShape | Single triangle shape. |
| UniformScalingShape | UniformScalingShape allows to re-use uniform scaled instances of ConvexShape
in a memory efficient way. |
| VertexData | Allows accessing vertex data. |
| Enum Summary | |
|---|---|
| ScalarType | Scalar type, used when accessing triangle mesh data. |
| TraversalMode | Traversal mode for OptimizedBvh. |
Collision shapes.
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