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See:
          Description
| Class Summary | |
|---|---|
| BoxShape | BoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. | 
| BU_Simplex1to4 | BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex). | 
| BvhSubtreeInfo | BvhSubtreeInfo provides info to gather a subtree of limited size. | 
| BvhTriangleMeshShape | BvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy. | 
| ByteBufferVertexData | |
| CapsuleShape | CapsuleShape represents a capsule around the Y axis, there is also the CapsuleShapeXaligned around the X axis andCapsuleShapeZaround
 the Z axis. | 
| CapsuleShapeX | CapsuleShapeX represents a capsule around the X axis. | 
| CapsuleShapeZ | CapsuleShapeZ represents a capsule around the Z axis. | 
| CollisionShape | CollisionShape class provides an interface for collision shapes that can be
 shared among CollisionObjects. | 
| CompoundShape | CompoundShape allows to store multiple other CollisionShapes. | 
| CompoundShapeChild | Compound shape child. | 
| ConcaveShape | ConcaveShape class provides an interface for non-moving (static) concave shapes. | 
| ConeShape | ConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. | 
| ConeShapeX | ConeShape implements a cone shape, around the X axis. | 
| ConeShapeZ | ConeShape implements a cone shape, around the Z axis. | 
| ConvexHullShape | ConvexHullShape implements an implicit convex hull of an array of vertices. | 
| ConvexInternalShape | ConvexInternalShape is an internal base class, shared by most convex shape implementations. | 
| ConvexShape | ConvexShape is an abstract shape class. | 
| CylinderShape | CylinderShape class implements a cylinder shape primitive, centered around the origin. | 
| CylinderShapeX | Cylinder shape around the X axis. | 
| CylinderShapeZ | Cylinder shape around the Z axis. | 
| IndexedMesh | IndexedMesh indexes into existing vertex and index arrays, in a similar way to OpenGL's glDrawElements. | 
| InternalTriangleIndexCallback | Callback for internal processing of triangles. | 
| MinkowskiSumShape | MinkowskiSumShape is only for advanced users. | 
| NodeOverlapCallback | Callback for operating with OptimizedBvh. | 
| OptimizedBvh | OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU, GPU in future). | 
| OptimizedBvhNode | OptimizedBvhNode contains both internal and leaf node information. | 
| PolyhedralConvexShape | PolyhedralConvexShape is an internal interface class for polyhedral convex shapes. | 
| QuantizedBvhNodes | QuantizedBvhNodes is array of compressed AABB nodes, each of 16 bytes. | 
| ScaledBvhTriangleMeshShape | The ScaledBvhTriangleMeshShape allows to instance a scaled version of an existing BvhTriangleMeshShape. | 
| ShapeHull | ShapeHull takes a ConvexShape, builds the convex hull usingHullLibraryand provides triangle indices and vertices. | 
| SphereShape | SphereShape implements an implicit sphere, centered around a local origin with radius. | 
| StaticPlaneShape | StaticPlaneShape simulates an infinite non-moving (static) collision plane. | 
| StridingMeshInterface | StridingMeshInterface is the abstract class for high performance access to triangle meshes. | 
| TriangleCallback | TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles. | 
| TriangleIndexVertexArray | TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays. | 
| TriangleMeshShape | Concave triangle mesh abstract class. | 
| TriangleShape | Single triangle shape. | 
| UniformScalingShape | UniformScalingShape allows to re-use uniform scaled instances of ConvexShapein a memory efficient way. | 
| VertexData | Allows accessing vertex data. | 
| Enum Summary | |
|---|---|
| ScalarType | Scalar type, used when accessing triangle mesh data. | 
| TraversalMode | Traversal mode for OptimizedBvh. | 
Collision shapes.
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