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See:
Description
Class Summary | |
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ConvexCast | ConvexCast is an interface for casting. |
ConvexCast.CastResult | RayResult stores the closest result. |
ConvexPenetrationDepthSolver | ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. |
DiscreteCollisionDetectorInterface | This interface is made to be used by an iterative approach to do TimeOfImpact calculations. |
DiscreteCollisionDetectorInterface.ClosestPointInput | |
DiscreteCollisionDetectorInterface.Result | |
GjkConvexCast | GjkConvexCast performs a raycast on a convex object using support mapping. |
GjkEpaPenetrationDepthSolver | GjkEpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate the penetration depth between two convex shapes. |
GjkEpaSolver | GjkEpaSolver contributed under zlib by Nathanael Presson. |
GjkEpaSolver.Face | |
GjkEpaSolver.He | |
GjkEpaSolver.Mkv | |
GjkEpaSolver.Results | |
GjkPairDetector | GjkPairDetector uses GJK to implement the DiscreteCollisionDetectorInterface . |
ManifoldPoint | ManifoldPoint collects and maintains persistent contactpoints. |
PersistentManifold | PersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. |
PointCollector | |
SimplexSolverInterface | SimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices. |
SubsimplexConvexCast | SubsimplexConvexCast implements Gino van den Bergens' paper "Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection" GJK based Ray Cast, optimized version Objects should not start in overlap, otherwise results are not defined. |
TriangleConvexcastCallback | |
TriangleRaycastCallback | |
VoronoiSimplexSolver | VoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points simplex to the origin. |
VoronoiSimplexSolver.SubSimplexClosestResult | |
VoronoiSimplexSolver.UsageBitfield |
Enum Summary | |
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GjkEpaSolver.ResultsStatus |
Narrow-phase collision.
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