Constant Field Values


Contents
com.bulletphysics.*

com.bulletphysics.BulletGlobals
public static final float CONVEX_DISTANCE_MARGIN 0.03999999910593033f
public static final boolean DEBUG false
public static final float FLT_EPSILON 1.1920928955078125E-7f
public static final float SIMD_2_PI 6.2831854820251465f
public static final float SIMD_DEGS_PER_RAD 57.2957763671875f
public static final float SIMD_EPSILON 1.1920928955078125E-7f
public static final float SIMD_HALF_PI 1.5707963705062866f
public static final float SIMD_INFINITY 3.4028234663852886E38f
public static final float SIMD_PI 3.1415927410125732f
public static final float SIMD_RADS_PER_DEG 0.01745329238474369f

com.bulletphysics.collision.broadphase.CollisionFilterGroups
public static final short ALL_FILTER -1
public static final short DEBRIS_FILTER 8
public static final short DEFAULT_FILTER 1
public static final short CHARACTER_FILTER 32
public static final short KINEMATIC_FILTER 4
public static final short SENSOR_TRIGGER 16
public static final short STATIC_FILTER 2

com.bulletphysics.collision.broadphase.Dbvt
public static final int DOUBLE_STACKSIZE 128
public static final int SIMPLE_STACKSIZE 64

com.bulletphysics.collision.broadphase.DbvtBroadphase
public static final float DBVT_BP_MARGIN 0.05000000074505806f
public static final int DYNAMIC_SET 0
public static final int FIXED_SET 1
public static final int STAGECOUNT 2

com.bulletphysics.collision.dispatch.CollisionFlags
public static final int CUSTOM_MATERIAL_CALLBACK 8
public static final int CHARACTER_OBJECT 16
public static final int KINEMATIC_OBJECT 2
public static final int NO_CONTACT_RESPONSE 4
public static final int STATIC_OBJECT 1

com.bulletphysics.collision.dispatch.CollisionObject
public static final int ACTIVE_TAG 1
public static final int DISABLE_DEACTIVATION 4
public static final int DISABLE_SIMULATION 5
public static final int ISLAND_SLEEPING 2
public static final int WANTS_DEACTIVATION 3

com.bulletphysics.collision.narrowphase.PersistentManifold
public static final int MANIFOLD_CACHE_SIZE 4

com.bulletphysics.collision.shapes.ConvexShape
public static final int MAX_PREFERRED_PENETRATION_DIRECTIONS 10

com.bulletphysics.collision.shapes.OptimizedBvh
public static final int MAX_NUM_PARTS_IN_BITS 10
public static final int MAX_SUBTREE_SIZE_IN_BYTES 2048

com.bulletphysics.dynamics.constraintsolver.SliderConstraint
public static final float SLIDER_CONSTRAINT_DEF_DAMPING 1.0f
public static final float SLIDER_CONSTRAINT_DEF_RESTITUTION 0.699999988079071f
public static final float SLIDER_CONSTRAINT_DEF_SOFTNESS 1.0f

com.bulletphysics.dynamics.constraintsolver.SolverMode
public static final int SOLVER_CACHE_FRIENDLY 8
public static final int SOLVER_FRICTION_SEPARATE 2
public static final int SOLVER_RANDMIZE_ORDER 1
public static final int SOLVER_USE_WARMSTARTING 4

com.bulletphysics.extras.gimpact.TriangleContact
public static final int MAX_TRI_CLIPPING 16

com.bulletphysics.linearmath.DebugDrawModes
public static final int DISABLE_BULLET_LCP 512
public static final int DRAW_AABB 2
public static final int DRAW_CONTACT_POINTS 8
public static final int DRAW_FEATURES_TEXT 4
public static final int DRAW_TEXT 64
public static final int DRAW_WIREFRAME 1
public static final int ENABLE_CCD 1024
public static final int ENABLE_SAT_COMPARISON 256
public static final int MAX_DEBUG_DRAW_MODE 1025
public static final int NO_DEACTIVATION 16
public static final int NO_DEBUG 0
public static final int NO_HELP_TEXT 32
public static final int PROFILE_TIMINGS 128

com.bulletphysics.linearmath.TransformUtil
public static final float ANGULAR_MOTION_THRESHOLD 0.7853981852531433f
public static final float SIMDSQRT12 0.7071067690849304f