Uses of Class
com.bulletphysics.collision.dispatch.ManifoldResult

Packages that use ManifoldResult
com.bulletphysics.collision.broadphase Broadphase collision code for fast determining of overlapping pairs. 
com.bulletphysics.collision.dispatch Dispatching code for collisions between various shapes. 
 

Uses of ManifoldResult in com.bulletphysics.collision.broadphase
 

Methods in com.bulletphysics.collision.broadphase with parameters of type ManifoldResult
abstract  float CollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
abstract  void CollisionAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 

Uses of ManifoldResult in com.bulletphysics.collision.dispatch
 

Methods in com.bulletphysics.collision.dispatch with parameters of type ManifoldResult
 float CompoundCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float ConvexConcaveCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float ConvexConvexAlgorithm.calculateTimeOfImpact(CollisionObject col0, CollisionObject col1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float ConvexPlaneCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float EmptyAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float SphereSphereCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void CompoundCollisionAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void ConvexConcaveCollisionAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void ConvexConvexAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
          Convex-Convex collision algorithm.
 void ConvexPlaneCollisionAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void EmptyAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void SphereSphereCollisionAlgorithm.processCollision(CollisionObject col0, CollisionObject col1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)