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Packages that use MotionState | |
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com.bulletphysics.dynamics | DynamicsWorld and RigidBody. |
com.bulletphysics.linearmath | Vector math library. |
Uses of MotionState in com.bulletphysics.dynamics |
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Fields in com.bulletphysics.dynamics declared as MotionState | |
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MotionState |
RigidBodyConstructionInfo.motionState
When a motionState is provided, the rigid body will initialize its world transform from the motion state. |
Methods in com.bulletphysics.dynamics that return MotionState | |
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MotionState |
RigidBody.getMotionState()
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Methods in com.bulletphysics.dynamics with parameters of type MotionState | |
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void |
RigidBody.setMotionState(MotionState motionState)
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Constructors in com.bulletphysics.dynamics with parameters of type MotionState | |
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RigidBody(float mass,
MotionState motionState,
CollisionShape collisionShape)
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RigidBody(float mass,
MotionState motionState,
CollisionShape collisionShape,
javax.vecmath.Vector3f localInertia)
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RigidBodyConstructionInfo(float mass,
MotionState motionState,
CollisionShape collisionShape)
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RigidBodyConstructionInfo(float mass,
MotionState motionState,
CollisionShape collisionShape,
javax.vecmath.Vector3f localInertia)
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Uses of MotionState in com.bulletphysics.linearmath |
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Classes in com.bulletphysics.linearmath that implement MotionState | |
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class |
DefaultMotionState
DefaultMotionState provides a common implementation to synchronize world transforms with offsets. |
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