Uses of Interface
com.bulletphysics.linearmath.MotionState

Packages that use MotionState
com.bulletphysics.dynamics DynamicsWorld and RigidBody. 
com.bulletphysics.linearmath Vector math library. 
 

Uses of MotionState in com.bulletphysics.dynamics
 

Fields in com.bulletphysics.dynamics declared as MotionState
 MotionState RigidBodyConstructionInfo.motionState
          When a motionState is provided, the rigid body will initialize its world transform from the motion state.
 

Methods in com.bulletphysics.dynamics that return MotionState
 MotionState RigidBody.getMotionState()
           
 

Methods in com.bulletphysics.dynamics with parameters of type MotionState
 void RigidBody.setMotionState(MotionState motionState)
           
 

Constructors in com.bulletphysics.dynamics with parameters of type MotionState
RigidBody(float mass, MotionState motionState, CollisionShape collisionShape)
           
RigidBody(float mass, MotionState motionState, CollisionShape collisionShape, javax.vecmath.Vector3f localInertia)
           
RigidBodyConstructionInfo(float mass, MotionState motionState, CollisionShape collisionShape)
           
RigidBodyConstructionInfo(float mass, MotionState motionState, CollisionShape collisionShape, javax.vecmath.Vector3f localInertia)
           
 

Uses of MotionState in com.bulletphysics.linearmath
 

Classes in com.bulletphysics.linearmath that implement MotionState
 class DefaultMotionState
          DefaultMotionState provides a common implementation to synchronize world transforms with offsets.