Uses of Class
com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo

Packages that use ContactSolverInfo
com.bulletphysics.dynamics DynamicsWorld and RigidBody. 
com.bulletphysics.dynamics.constraintsolver Constraints. 
 

Uses of ContactSolverInfo in com.bulletphysics.dynamics
 

Fields in com.bulletphysics.dynamics declared as ContactSolverInfo
protected  ContactSolverInfo DynamicsWorld.solverInfo
           
 

Methods in com.bulletphysics.dynamics that return ContactSolverInfo
 ContactSolverInfo DynamicsWorld.getSolverInfo()
           
 

Methods in com.bulletphysics.dynamics with parameters of type ContactSolverInfo
protected  void DiscreteDynamicsWorld.solveConstraints(ContactSolverInfo solverInfo)
           
 

Uses of ContactSolverInfo in com.bulletphysics.dynamics.constraintsolver
 

Methods in com.bulletphysics.dynamics.constraintsolver with parameters of type ContactSolverInfo
 void ConstraintSolver.allSolved(ContactSolverInfo info, IDebugDraw debugDrawer)
           
 float ContactSolverFunc.invoke(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo info)
           
protected  void SequentialImpulseConstraintSolver.prepareConstraints(PersistentManifold manifoldPtr, ContactSolverInfo info, IDebugDraw debugDrawer)
           
static float ContactConstraint.resolveSingleCollision(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
          Response between two dynamic objects with friction.
static float ContactConstraint.resolveSingleCollisionCombined(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
          velocity + friction
response between two dynamic objects with friction
static float ContactConstraint.resolveSingleFriction(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
           
static float ContactConstraint.resolveSingleFrictionEmpty(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
           
protected  float SequentialImpulseConstraintSolver.solve(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)
           
 float SequentialImpulseConstraintSolver.solveCombinedContactFriction(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)
           
protected  float SequentialImpulseConstraintSolver.solveFriction(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)
           
abstract  float ConstraintSolver.solveGroup(java.util.List<CollisionObject> bodies, int numBodies, java.util.List<PersistentManifold> manifold, int manifold_offset, int numManifolds, java.util.List<TypedConstraint> constraints, int constraints_offset, int numConstraints, ContactSolverInfo info, IDebugDraw debugDrawer, Dispatcher dispatcher)
          Solve a group of constraints.
 float SequentialImpulseConstraintSolver.solveGroup(java.util.List<CollisionObject> bodies, int numBodies, java.util.List<PersistentManifold> manifoldPtr, int manifold_offset, int numManifolds, java.util.List<TypedConstraint> constraints, int constraints_offset, int numConstraints, ContactSolverInfo infoGlobal, IDebugDraw debugDrawer, Dispatcher dispatcher)
          Sequentially applies impulses.
 float SequentialImpulseConstraintSolver.solveGroupCacheFriendly(java.util.List<CollisionObject> bodies, int numBodies, java.util.List<PersistentManifold> manifoldPtr, int manifold_offset, int numManifolds, java.util.List<TypedConstraint> constraints, int constraints_offset, int numConstraints, ContactSolverInfo infoGlobal, IDebugDraw debugDrawer)
           
 float SequentialImpulseConstraintSolver.solveGroupCacheFriendlyIterations(java.util.List<CollisionObject> bodies, int numBodies, java.util.List<PersistentManifold> manifoldPtr, int manifold_offset, int numManifolds, java.util.List<TypedConstraint> constraints, int constraints_offset, int numConstraints, ContactSolverInfo infoGlobal, IDebugDraw debugDrawer)
           
 float SequentialImpulseConstraintSolver.solveGroupCacheFriendlySetup(java.util.List<CollisionObject> bodies, int numBodies, java.util.List<PersistentManifold> manifoldPtr, int manifold_offset, int numManifolds, java.util.List<TypedConstraint> constraints, int constraints_offset, int numConstraints, ContactSolverInfo infoGlobal, IDebugDraw debugDrawer)
           
 

Constructors in com.bulletphysics.dynamics.constraintsolver with parameters of type ContactSolverInfo
ContactSolverInfo(ContactSolverInfo g)