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See:
Description
Interface Summary | |
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InternalTriangleIndexCallback | |
NodeOverlapCallback | |
TriangleCallback |
Class Summary | |
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BoxShape | BoxShape implements both a feature based (vertex/edge/plane) and implicit (getSupportingVertex) Box. |
BvhSubtreeInfo | BvhSubtreeInfo provides info to gather a subtree of limited size. |
BvhTriangleMeshShape | Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. |
BvhTriangleMeshShape.MyNodeOverlapCallback | |
CapsuleShape | CapsuleShape represents a capsule around the Y axis. |
CapsuleShapeX | CapsuleShapeX represents a capsule around the Z axis. |
CapsuleShapeZ | CapsuleShapeZ represents a capsule around the Z axis. |
CollisionShape | CollisionShape provides interface for collision shapes that can be shared among CollisionObjects. |
CompoundShape | CompoundShape allows to store multiple other CollisionShapes. |
CompoundShapeChild | |
ConcaveShape | Concave shape proves an interface concave shapes that can produce triangles that overlapping a given AABB. |
ConvexHullShape | ConvexHullShape implements an implicit (getSupportingVertex) Convex Hull of a Point Cloud (vertices). |
ConvexInternalShape | |
ConvexShape | ConvexShape is an abstract shape interface. |
CylinderShape | Implements cylinder shape interface. |
CylinderShapeX | |
CylinderShapeZ | |
IndexedMesh | |
MinkowskiSumShape | MinkowskiSumShape represents implicit (getSupportingVertex) based minkowski sum of two convex implicit shapes. |
OptimizedBvh | OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU,GPU in future). |
OptimizedBvhNode | OptimizedBvhNode contains both internal and leaf node information. |
PolyhedralConvexShape | PolyhedralConvexShape is an interface class for feature based (vertex/edge/face) convex shapes. |
QuantizedBvhNodes | QuantizedBvhNodes is array of compressed AABB nodes, each of 16 bytes. |
ShapeHull | ShapeHull takes a ConvexShape, builds the convex hull using ConvexHull and provides triangle indices and vertices. |
SphereShape | SphereShape implements an implicit (getSupportingVertex) Sphere. |
StaticPlaneShape | StaticPlaneShape simulates an 'infinite' plane by dynamically reporting triangles approximated by intersection of the plane with the AABB. |
StridingMeshInterface | StridingMeshInterface is the interface class for high performance access to triangle meshes. |
TriangleIndexVertexArray | |
TriangleMeshShape | |
TriangleShape | |
VertexData | Represents information for accessing vertex data. |
Enum Summary | |
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ScalarType | |
TraversalMode |
Collision shapes.
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