com.bulletphysics.linearmath
Interface MotionState

All Known Implementing Classes:
DefaultMotionState

public interface MotionState

MotionState allows the dynamics world to synchronize the updated world transforms with graphics. For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation).


Method Summary
 void getWorldTransform(Transform worldTrans)
           
 void setWorldTransform(Transform worldTrans)
          Note: Bullet only calls the update of worldtransform for active objects.
 

Method Detail

getWorldTransform

void getWorldTransform(Transform worldTrans)

setWorldTransform

void setWorldTransform(Transform worldTrans)
Note: Bullet only calls the update of worldtransform for active objects.