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See:
Description
Interface Summary | |
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NearCallback | |
SimulationIslandManager.IslandCallback |
Class Summary | |
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CollisionAlgorithmCreateFunc | Used by the CollisionDispatcher to register and create instances for CollisionAlgorithm. |
CollisionConfiguration | CollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size todo: describe the meaning |
CollisionDispatcher | CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. |
CollisionFlags | |
CollisionObject | CollisionObject can be used to manage collision detection objects. |
CollisionWorld | CollisionWorld is interface and container for the collision detection. |
CollisionWorld.ClosestConvexResultCallback | |
CollisionWorld.ClosestRayResultCallback | |
CollisionWorld.ConvexResultCallback | |
CollisionWorld.LocalConvexResult | |
CollisionWorld.LocalRayResult | |
CollisionWorld.LocalShapeInfo | LocalShapeInfo gives extra information for complex shapes. |
CollisionWorld.RayResultCallback | RayResultCallback is used to report new raycast results. |
CompoundCollisionAlgorithm | CompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes. |
ConvexConcaveCollisionAlgorithm | ConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes. |
ConvexConcaveCollisionAlgorithm.CreateFunc | |
ConvexConcaveCollisionAlgorithm.SwappedCreateFunc | |
ConvexConvexAlgorithm | ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations. |
ConvexConvexAlgorithm.CreateFunc | |
ConvexPlaneCollisionAlgorithm | |
ConvexPlaneCollisionAlgorithm.CreateFunc | |
DefaultCollisionConfiguration | CollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators todo: describe the meaning |
EmptyAlgorithm | |
ManifoldResult | ManifoldResult is a helper class to manage contact results. |
SimulationIslandManager | SimulationIslandManager creates and handles simulation islands, using UnionFind. |
SphereSphereCollisionAlgorithm | |
UnionFind | UnionFind calculates connected subsets. |
UnionFind.Element |
Enum Summary | |
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CollisionObjectType |
Dispatching code for collisions between various shapes.
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