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U

undermap - Variable in class com.bulletphysics.linearmath.convexhull.EdgeFlag
 
undermap - Variable in class com.bulletphysics.linearmath.convexhull.PlaneFlag
 
undermap - Variable in class com.bulletphysics.linearmath.convexhull.VertFlag
 
UnionFind - Class in com.bulletphysics.collision.dispatch
UnionFind calculates connected subsets.
UnionFind() - Constructor for class com.bulletphysics.collision.dispatch.UnionFind
 
UnionFind.Element - Class in com.bulletphysics.collision.dispatch
 
UnionFind.Element() - Constructor for class com.bulletphysics.collision.dispatch.UnionFind.Element
 
uniqueId - Variable in class com.bulletphysics.collision.broadphase.BroadphaseProxy
 
unite(int, int) - Method in class com.bulletphysics.collision.dispatch.UnionFind
 
unLockReadOnlyVertexBase(int) - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
 
unLockReadOnlyVertexBase(int) - Method in class com.bulletphysics.collision.shapes.TriangleIndexVertexArray
 
unLockVertexBase(int) - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
unLockVertexBase finishes the access to a subpart of the triangle mesh.
unLockVertexBase(int) - Method in class com.bulletphysics.collision.shapes.TriangleIndexVertexArray
unLockVertexBase finishes the access to a subpart of the triangle mesh.
unproject(float, float, float, Matrix4f, Matrix4f, Rectangle, Tuple3f) - Static method in class com.bulletphysics.demos.applet.Utils
 
unQuantize(Vector3f, long) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
 
unref() - Method in class com.bulletphysics.collision.shapes.VertexData
Unreferences data buffers to avoid memory leaks.
upAxis - Variable in class com.bulletphysics.collision.shapes.CapsuleShape
 
upAxis - Variable in class com.bulletphysics.collision.shapes.CylinderShape
 
upcast(CollisionObject) - Static method in class com.bulletphysics.dynamics.RigidBody
To keep collision detection and dynamics separate we don't store a rigidbody pointer, but a rigidbody is derived from CollisionObject, so we can safely perform an upcast.
updateAabbs() - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
 
updateAabbs() - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
 
updateActivationState(CollisionWorld, Dispatcher) - Method in class com.bulletphysics.collision.dispatch.SimulationIslandManager
 
updateActivationState(float) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
 
updateBvhNodes(StridingMeshInterface, int, int, int) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
 
updateCamera() - Method in class com.bulletphysics.demos.opengl.DemoApplication
 
updateCamera() - Method in class com.bulletphysics.demos.vehicle.VehicleDemo
 
updateClosestVectorAndPoints() - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
 
updateDeactivation(float) - Method in class com.bulletphysics.dynamics.RigidBody
 
updateFriction(float) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
updateHandle(int, Vector3f, Vector3f, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
 
updateInertiaTensor() - Method in class com.bulletphysics.dynamics.RigidBody
 
updateRHS(float) - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
 
updateRHS(float) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
 
updateRHS(float) - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
 
updateRHS(float) - Method in class com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint
 
updateSubtreeHeaders(int, int) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
 
updateSuspension(float) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
updateTime - Static variable in class com.bulletphysics.BulletGlobals
 
updateVehicle(float) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
updateVehicles(float) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
 
updateWheel(RigidBody, WheelInfo.RaycastInfo) - Method in class com.bulletphysics.dynamics.vehicle.WheelInfo
 
updateWheelTransform(int) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
updateWheelTransform(int, boolean) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
updateWheelTransformsWS(WheelInfo) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
updateWheelTransformsWS(WheelInfo, boolean) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
upperLimit - Variable in class com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor
 
useContinuous - Variable in class com.bulletphysics.collision.broadphase.DispatcherInfo
 
usedVertexA - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.UsageBitfield
 
usedVertexB - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.UsageBitfield
 
usedVertexC - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.UsageBitfield
 
usedVertexD - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.UsageBitfield
 
usedVertices - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.SubSimplexClosestResult
 
useEpa - Variable in class com.bulletphysics.collision.broadphase.DispatcherInfo
 
useLinearReferenceFrameA - Variable in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
 
userInfo - Variable in class com.bulletphysics.collision.broadphase.BroadphasePair
 
userObjectPointer - Variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
userPairCallback - Variable in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
 
userPersistentData - Variable in class com.bulletphysics.collision.narrowphase.ManifoldPoint
 
usesQuantizedAabbCompression() - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
 
Utils - Class in com.bulletphysics.demos.applet
 

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