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Packages that use com.bulletphysics.collision.dispatch | |
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com.bulletphysics | Contains globals, like variables, constants and object pools. |
com.bulletphysics.collision.broadphase | Broadphase collision code for fast determining of overlapping pairs. |
com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
com.bulletphysics.demos.bsp | |
com.bulletphysics.demos.vehicle | |
com.bulletphysics.dynamics | DynamicsWorld and RigidBody. |
com.bulletphysics.dynamics.constraintsolver | Constraints. |
Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics | |
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CollisionObject
CollisionObject can be used to manage collision detection objects. |
Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.collision.broadphase | |
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CollisionObject
CollisionObject can be used to manage collision detection objects. |
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ManifoldResult
ManifoldResult is a helper class to manage contact results. |
Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.collision.dispatch | |
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CollisionAlgorithmCreateFunc
Used by the CollisionDispatcher to register and create instances for CollisionAlgorithm. |
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CollisionConfiguration
CollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size todo: describe the meaning |
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CollisionDispatcher
CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. |
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CollisionObject
CollisionObject can be used to manage collision detection objects. |
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CollisionObjectType
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CollisionWorld
CollisionWorld is interface and container for the collision detection. |
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CollisionWorld.ConvexResultCallback
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CollisionWorld.LocalConvexResult
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CollisionWorld.LocalRayResult
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CollisionWorld.LocalShapeInfo
LocalShapeInfo gives extra information for complex shapes. |
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CollisionWorld.RayResultCallback
RayResultCallback is used to report new raycast results. |
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ManifoldResult
ManifoldResult is a helper class to manage contact results. |
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NearCallback
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SimulationIslandManager.IslandCallback
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UnionFind
UnionFind calculates connected subsets. |
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UnionFind.Element
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Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.demos.bsp | |
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CollisionDispatcher
CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. |
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DefaultCollisionConfiguration
CollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators todo: describe the meaning |
Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.demos.vehicle | |
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CollisionDispatcher
CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. |
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DefaultCollisionConfiguration
CollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators todo: describe the meaning |
Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.dynamics | |
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CollisionConfiguration
CollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size todo: describe the meaning |
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CollisionObject
CollisionObject can be used to manage collision detection objects. |
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CollisionWorld
CollisionWorld is interface and container for the collision detection. |
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SimulationIslandManager
SimulationIslandManager creates and handles simulation islands, using UnionFind. |
Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.dynamics.constraintsolver | |
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CollisionObject
CollisionObject can be used to manage collision detection objects. |
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