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Packages that use ManifoldPoint | |
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com.bulletphysics | Contains globals, like variables, constants and object pools. |
com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
com.bulletphysics.collision.narrowphase | Narrow-phase collision. |
com.bulletphysics.dynamics.constraintsolver | Constraints. |
Uses of ManifoldPoint in com.bulletphysics |
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Methods in com.bulletphysics with parameters of type ManifoldPoint | |
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boolean |
ContactAddedCallback.invoke(ManifoldPoint cp,
CollisionObject colObj0,
int partId0,
int index0,
CollisionObject colObj1,
int partId1,
int index1)
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boolean |
ContactProcessedCallback.invoke(ManifoldPoint cp,
java.lang.Object body0,
java.lang.Object body1)
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Uses of ManifoldPoint in com.bulletphysics.collision.dispatch |
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Fields in com.bulletphysics.collision.dispatch with type parameters of type ManifoldPoint | |
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protected ObjectPool<ManifoldPoint> |
ManifoldResult.pointsPool
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Uses of ManifoldPoint in com.bulletphysics.collision.narrowphase |
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Methods in com.bulletphysics.collision.narrowphase that return ManifoldPoint | |
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ManifoldPoint |
PersistentManifold.getContactPoint(int index)
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Methods in com.bulletphysics.collision.narrowphase with parameters of type ManifoldPoint | |
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int |
PersistentManifold.addManifoldPoint(ManifoldPoint newPoint)
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void |
PersistentManifold.clearUserCache(ManifoldPoint pt)
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int |
PersistentManifold.getCacheEntry(ManifoldPoint newPoint)
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void |
PersistentManifold.replaceContactPoint(ManifoldPoint newPoint,
int insertIndex)
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void |
ManifoldPoint.set(ManifoldPoint p)
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Uses of ManifoldPoint in com.bulletphysics.dynamics.constraintsolver |
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Methods in com.bulletphysics.dynamics.constraintsolver with parameters of type ManifoldPoint | |
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protected void |
SequentialImpulseConstraintSolver.addFrictionConstraint(javax.vecmath.Vector3f normalAxis,
int solverBodyIdA,
int solverBodyIdB,
int frictionIndex,
ManifoldPoint cp,
javax.vecmath.Vector3f rel_pos1,
javax.vecmath.Vector3f rel_pos2,
CollisionObject colObj0,
CollisionObject colObj1,
float relaxation)
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float |
ContactSolverFunc.invoke(RigidBody body1,
RigidBody body2,
ManifoldPoint contactPoint,
ContactSolverInfo info)
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static float |
ContactConstraint.resolveSingleCollision(RigidBody body1,
RigidBody body2,
ManifoldPoint contactPoint,
ContactSolverInfo solverInfo)
Response between two dynamic objects with friction. |
static float |
ContactConstraint.resolveSingleCollisionCombined(RigidBody body1,
RigidBody body2,
ManifoldPoint contactPoint,
ContactSolverInfo solverInfo)
velocity + friction response between two dynamic objects with friction |
static float |
ContactConstraint.resolveSingleFriction(RigidBody body1,
RigidBody body2,
ManifoldPoint contactPoint,
ContactSolverInfo solverInfo)
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static float |
ContactConstraint.resolveSingleFrictionEmpty(RigidBody body1,
RigidBody body2,
ManifoldPoint contactPoint,
ContactSolverInfo solverInfo)
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protected float |
SequentialImpulseConstraintSolver.solve(RigidBody body0,
RigidBody body1,
ManifoldPoint cp,
ContactSolverInfo info,
int iter,
IDebugDraw debugDrawer)
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float |
SequentialImpulseConstraintSolver.solveCombinedContactFriction(RigidBody body0,
RigidBody body1,
ManifoldPoint cp,
ContactSolverInfo info,
int iter,
IDebugDraw debugDrawer)
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protected float |
SequentialImpulseConstraintSolver.solveFriction(RigidBody body0,
RigidBody body1,
ManifoldPoint cp,
ContactSolverInfo info,
int iter,
IDebugDraw debugDrawer)
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