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See:
Description
Interface Summary | |
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ConvexCast | ConvexCast is an interface for Casting. |
ConvexPenetrationDepthSolver | ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. |
DiscreteCollisionDetectorInterface.Result | |
SimplexSolverInterface | SimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices Used by GJK or Linear Casting. |
Class Summary | |
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ConvexCast.CastResult | RayResult stores the closest result alternatively, add a callback method to decide about closest/all results |
DiscreteCollisionDetectorInterface | This interface is made to be used by an iterative approach to do TimeOfImpact calculations. |
DiscreteCollisionDetectorInterface.ClosestPointInput | |
GjkConvexCast | GjkConvexCast performs a raycast on a convex object using support mapping. |
GjkEpaPenetrationDepthSolver | |
GjkEpaSolver | GjkEpaSolver contributed under zlib by Nathanael Presson. |
GjkEpaSolver.EPA | |
GjkEpaSolver.EPA.Face | |
GjkEpaSolver.GJK | |
GjkEpaSolver.GJK.He | |
GjkEpaSolver.GJK.Mkv | |
GjkEpaSolver.Results | |
GjkPairDetector | GjkPairDetector uses GJK to implement the DiscreteCollisionDetectorInterface. |
ManifoldPoint | ManifoldContactPoint collects and maintains persistent contactpoints. |
PersistentManifold | btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. |
PointCollector | |
SubsimplexConvexCast | SubsimplexConvexCast implements Gino van den Bergens' paper "Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection" GJK based Ray Cast, optimized version Objects should not start in overlap, otherwise results are not defined. |
TriangleConvexcastCallback | |
TriangleRaycastCallback | |
VoronoiSimplexSolver | |
VoronoiSimplexSolver.SubSimplexClosestResult | |
VoronoiSimplexSolver.UsageBitfield |
Enum Summary | |
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GjkEpaSolver.ResultsStatus |
Narrow-phase collision.
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