Uses of Class
com.bulletphysics.collision.broadphase.DispatcherInfo

Packages that use DispatcherInfo
com.bulletphysics.collision.broadphase Broadphase collision code for fast determining of overlapping pairs. 
com.bulletphysics.collision.dispatch Dispatching code for collisions between various shapes. 
 

Uses of DispatcherInfo in com.bulletphysics.collision.broadphase
 

Methods in com.bulletphysics.collision.broadphase with parameters of type DispatcherInfo
abstract  float CollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
abstract  void Dispatcher.dispatchAllCollisionPairs(OverlappingPairCache pairCache, DispatcherInfo dispatchInfo, Dispatcher dispatcher)
           
abstract  void CollisionAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 

Uses of DispatcherInfo in com.bulletphysics.collision.dispatch
 

Fields in com.bulletphysics.collision.dispatch declared as DispatcherInfo
protected  DispatcherInfo CollisionWorld.dispatchInfo
           
 

Methods in com.bulletphysics.collision.dispatch that return DispatcherInfo
 DispatcherInfo CollisionWorld.getDispatchInfo()
           
 

Methods in com.bulletphysics.collision.dispatch with parameters of type DispatcherInfo
 float CompoundCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float ConvexConcaveCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float ConvexConvexAlgorithm.calculateTimeOfImpact(CollisionObject col0, CollisionObject col1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float ConvexPlaneCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float EmptyAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 float SphereSphereCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void CollisionDispatcher.dispatchAllCollisionPairs(OverlappingPairCache pairCache, DispatcherInfo dispatchInfo, Dispatcher dispatcher)
           
 void NearCallback.invoke(BroadphasePair collisionPair, CollisionDispatcher dispatcher, DispatcherInfo dispatchInfo)
           
 void CompoundCollisionAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void ConvexConcaveCollisionAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void ConvexConvexAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
          Convex-Convex collision algorithm.
 void ConvexPlaneCollisionAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void EmptyAlgorithm.processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)
           
 void SphereSphereCollisionAlgorithm.processCollision(CollisionObject col0, CollisionObject col1, DispatcherInfo dispatchInfo, ManifoldResult resultOut)