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A
aabbMaxOrg
- Variable in class com.bulletphysics.collision.shapes.
OptimizedBvhNode
aabbMinOrg
- Variable in class com.bulletphysics.collision.shapes.
OptimizedBvhNode
AabbUtil2
- Class in
com.bulletphysics.linearmath
AabbUtil2()
- Constructor for class com.bulletphysics.linearmath.
AabbUtil2
absolute(Matrix3f)
- Static method in class com.bulletphysics.linearmath.
MatrixUtil
accumulatedImpulse
- Variable in class com.bulletphysics.dynamics.constraintsolver.
RotationalLimitMotor
accumulatedImpulse
- Variable in class com.bulletphysics.dynamics.constraintsolver.
TranslationalLimitMotor
accumulatedTangentImpulse0
- Variable in class com.bulletphysics.dynamics.constraintsolver.
ConstraintPersistentData
accumulatedTangentImpulse1
- Variable in class com.bulletphysics.dynamics.constraintsolver.
ConstraintPersistentData
activate()
- Method in class com.bulletphysics.collision.dispatch.
CollisionObject
activate(boolean)
- Method in class com.bulletphysics.collision.dispatch.
CollisionObject
activationState1
- Variable in class com.bulletphysics.collision.dispatch.
CollisionObject
ACTIVE_TAG
- Static variable in class com.bulletphysics.collision.dispatch.
CollisionObject
add()
- Method in class com.bulletphysics.collision.shapes.
QuantizedBvhNodes
add(Vector3f, Vector3f, Vector3f)
- Static method in class com.bulletphysics.linearmath.
VectorUtil
add(Vector3f, Vector3f, Vector3f, Vector3f)
- Static method in class com.bulletphysics.linearmath.
VectorUtil
add(Vector3f, Vector3f, Vector3f, Vector3f, Vector3f)
- Static method in class com.bulletphysics.linearmath.
VectorUtil
add(float)
- Method in class com.bulletphysics.util.
FloatArrayList
add(int)
- Method in class com.bulletphysics.util.
IntArrayList
add(T)
- Method in class com.bulletphysics.util.
ObjectArrayList
addChildShape(Transform, CollisionShape)
- Method in class com.bulletphysics.collision.shapes.
CompoundShape
addCollisionObject(CollisionObject)
- Method in class com.bulletphysics.collision.dispatch.
CollisionWorld
addCollisionObject(CollisionObject, short, short)
- Method in class com.bulletphysics.collision.dispatch.
CollisionWorld
addConstraint(TypedConstraint, boolean)
- Method in class com.bulletphysics.dynamics.
DiscreteDynamicsWorld
addConstraint(TypedConstraint)
- Method in class com.bulletphysics.dynamics.
DynamicsWorld
addConstraint(TypedConstraint, boolean)
- Method in class com.bulletphysics.dynamics.
DynamicsWorld
addConstraintRef(TypedConstraint)
- Method in class com.bulletphysics.dynamics.
RigidBody
addContactPoint(Vector3f, Vector3f, float)
- Method in class com.bulletphysics.collision.dispatch.
ManifoldResult
addContactPoint(Vector3f, Vector3f, float)
- Method in interface com.bulletphysics.collision.narrowphase.
DiscreteCollisionDetectorInterface.Result
addContactPoint(Vector3f, Vector3f, float)
- Method in class com.bulletphysics.collision.narrowphase.
PointCollector
addConvexVerticesCollider(List<Vector3f>)
- Method in class com.bulletphysics.demos.bsp.
BspConverter
addFrictionConstraint(Vector3f, int, int, int, ManifoldPoint, Vector3f, Vector3f, CollisionObject, CollisionObject, float)
- Method in class com.bulletphysics.dynamics.constraintsolver.
SequentialImpulseConstraintSolver
addHandle(Vector3f, Vector3f, Object, short, short, Dispatcher, Object)
- Method in class com.bulletphysics.collision.broadphase.
AxisSweep3Internal
addIndexedMesh(IndexedMesh)
- Method in class com.bulletphysics.collision.shapes.
TriangleIndexVertexArray
addIndexedMesh(IndexedMesh, ScalarType)
- Method in class com.bulletphysics.collision.shapes.
TriangleIndexVertexArray
additionalAngularDampingFactor
- Variable in class com.bulletphysics.dynamics.
RigidBodyConstructionInfo
additionalAngularDampingThresholdSqr
- Variable in class com.bulletphysics.dynamics.
RigidBodyConstructionInfo
additionalDamping
- Variable in class com.bulletphysics.dynamics.
RigidBodyConstructionInfo
Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc.
additionalDampingFactor
- Variable in class com.bulletphysics.dynamics.
RigidBodyConstructionInfo
additionalLinearDampingThresholdSqr
- Variable in class com.bulletphysics.dynamics.
RigidBodyConstructionInfo
addManifoldPoint(ManifoldPoint)
- Method in class com.bulletphysics.collision.narrowphase.
PersistentManifold
addOverlappingPair(BroadphaseProxy, BroadphaseProxy)
- Method in class com.bulletphysics.collision.broadphase.
HashedOverlappingPairCache
Add a pair and return the new pair.
addOverlappingPair(BroadphaseProxy, BroadphaseProxy)
- Method in interface com.bulletphysics.collision.broadphase.
OverlappingPairCallback
addPoint(Vector3f)
- Method in class com.bulletphysics.collision.shapes.
ConvexHullShape
addRigidBody(RigidBody)
- Method in class com.bulletphysics.dynamics.
DiscreteDynamicsWorld
addRigidBody(RigidBody, short, short)
- Method in class com.bulletphysics.dynamics.
DiscreteDynamicsWorld
addRigidBody(RigidBody)
- Method in class com.bulletphysics.dynamics.
DynamicsWorld
addRigidBody(RigidBody)
- Method in class com.bulletphysics.dynamics.
SimpleDynamicsWorld
addSingleResult(CollisionWorld.LocalConvexResult, boolean)
- Method in class com.bulletphysics.collision.dispatch.
CollisionWorld.ClosestConvexResultCallback
addSingleResult(CollisionWorld.LocalRayResult, boolean)
- Method in class com.bulletphysics.collision.dispatch.
CollisionWorld.ClosestRayResultCallback
addSingleResult(CollisionWorld.LocalConvexResult, boolean)
- Method in class com.bulletphysics.collision.dispatch.
CollisionWorld.ConvexResultCallback
addSingleResult(CollisionWorld.LocalRayResult, boolean)
- Method in class com.bulletphysics.collision.dispatch.
CollisionWorld.RayResultCallback
addVehicle(RaycastVehicle)
- Method in class com.bulletphysics.dynamics.
DiscreteDynamicsWorld
addVehicle(RaycastVehicle)
- Method in class com.bulletphysics.dynamics.
DynamicsWorld
addVertex(Vector3f, Vector3f, Vector3f)
- Method in interface com.bulletphysics.collision.narrowphase.
SimplexSolverInterface
addVertex(Vector3f, Vector3f, Vector3f)
- Method in class com.bulletphysics.collision.narrowphase.
VoronoiSimplexSolver
addVertex(float, float, float)
- Method in class com.bulletphysics.demos.applet.
Graphics3D
addWheel(Vector3f, Vector3f, Vector3f, float, float, VehicleTuning, boolean)
- Method in class com.bulletphysics.dynamics.vehicle.
RaycastVehicle
Basically most of the code is general for 2 or 4 wheel vehicles, but some of it needs to be reviewed.
Adiag
- Variable in class com.bulletphysics.dynamics.constraintsolver.
JacobianEntry
aJ
- Variable in class com.bulletphysics.dynamics.constraintsolver.
JacobianEntry
algorithm
- Variable in class com.bulletphysics.collision.broadphase.
BroadphasePair
ALL_FILTER
- Static variable in class com.bulletphysics.collision.broadphase.
CollisionFilterGroups
allocate(int)
- Method in class com.bulletphysics.collision.dispatch.
UnionFind
allocHandle()
- Method in class com.bulletphysics.collision.broadphase.
AxisSweep3Internal
allowedCcdPenetration
- Variable in class com.bulletphysics.collision.broadphase.
DispatcherInfo
allowedPenetration
- Variable in class com.bulletphysics.collision.narrowphase.
ConvexCast.CastResult
allSolved(ContactSolverInfo, IDebugDraw)
- Method in class com.bulletphysics.dynamics.constraintsolver.
ConstraintSolver
ambient
- Variable in class com.bulletphysics.demos.applet.
Light
anchorPos
- Variable in class com.bulletphysics.dynamics.constraintsolver.
Generic6DofConstraint
ANGULAR_MOTION_THRESHOLD
- Static variable in class com.bulletphysics.linearmath.
TransformUtil
angularComponentA
- Variable in class com.bulletphysics.dynamics.constraintsolver.
ConstraintPersistentData
angularComponentA
- Variable in class com.bulletphysics.dynamics.constraintsolver.
SolverConstraint
angularComponentB
- Variable in class com.bulletphysics.dynamics.constraintsolver.
ConstraintPersistentData
angularComponentB
- Variable in class com.bulletphysics.dynamics.constraintsolver.
SolverConstraint
angularDamping
- Variable in class com.bulletphysics.dynamics.
RigidBodyConstructionInfo
angularFactor
- Variable in class com.bulletphysics.dynamics.constraintsolver.
SolverBody
angularLimits
- Variable in class com.bulletphysics.dynamics.constraintsolver.
Generic6DofConstraint
angularSleepingThreshold
- Variable in class com.bulletphysics.dynamics.
RigidBodyConstructionInfo
angularVelocity
- Variable in class com.bulletphysics.dynamics.constraintsolver.
SolverBody
append(StringBuilder, int)
- Static method in class com.bulletphysics.demos.opengl.
FastFormat
append(StringBuilder, float)
- Static method in class com.bulletphysics.demos.opengl.
FastFormat
append(StringBuilder, float, int)
- Static method in class com.bulletphysics.demos.opengl.
FastFormat
appliedImpulse
- Variable in class com.bulletphysics.collision.narrowphase.
ManifoldPoint
appliedImpulse
- Variable in class com.bulletphysics.dynamics.constraintsolver.
ConstraintPersistentData
total applied impulse during most recent frame
appliedImpulse
- Variable in class com.bulletphysics.dynamics.constraintsolver.
SolverConstraint
appliedImpulse
- Variable in class com.bulletphysics.dynamics.constraintsolver.
TypedConstraint
appliedImpulseLateral1
- Variable in class com.bulletphysics.collision.narrowphase.
ManifoldPoint
appliedImpulseLateral2
- Variable in class com.bulletphysics.collision.narrowphase.
ManifoldPoint
appliedPushImpulse
- Variable in class com.bulletphysics.dynamics.constraintsolver.
SolverConstraint
applyCentralForce(Vector3f)
- Method in class com.bulletphysics.dynamics.
RigidBody
applyCentralImpulse(Vector3f)
- Method in class com.bulletphysics.dynamics.
RigidBody
applyDamping(float)
- Method in class com.bulletphysics.dynamics.
RigidBody
Damps the velocity, using the given linearDamping and angularDamping.
applyEngineForce(float, int)
- Method in class com.bulletphysics.dynamics.vehicle.
RaycastVehicle
applyForce(Vector3f, Vector3f)
- Method in class com.bulletphysics.dynamics.
RigidBody
applyGravity()
- Method in class com.bulletphysics.dynamics.
DiscreteDynamicsWorld
Apply gravity, call this once per timestep.
applyGravity()
- Method in class com.bulletphysics.dynamics.
RigidBody
applyImpulse(Vector3f, Vector3f)
- Method in class com.bulletphysics.dynamics.
RigidBody
applyTorque(Vector3f)
- Method in class com.bulletphysics.dynamics.
RigidBody
applyTorqueImpulse(Vector3f)
- Method in class com.bulletphysics.dynamics.
RigidBody
areVerticesBehindPlane(Vector4f, List<Vector3f>, float)
- Static method in class com.bulletphysics.linearmath.
GeometryUtil
ArrayPool
<
T
> - Class in
com.bulletphysics
Object pool for arrays.
ArrayPool(Class)
- Constructor for class com.bulletphysics.
ArrayPool
Creates object pool.
assignInternalNodeFromLeafNode(int, int)
- Method in class com.bulletphysics.collision.shapes.
OptimizedBvh
atan2Fast(float, float)
- Static method in class com.bulletphysics.linearmath.
ScalarUtil
AxisSweep3
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase.
AxisSweep3(Vector3f, Vector3f)
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3
AxisSweep3(Vector3f, Vector3f, int)
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3
AxisSweep3(Vector3f, Vector3f, int, OverlappingPairCache)
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3
AxisSweep3.EdgeArrayImpl
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3.EdgeArrayImpl(int)
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3.EdgeArrayImpl
AxisSweep3.HandleImpl
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3.HandleImpl()
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3.HandleImpl
AxisSweep3_32
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3_32 allows higher precision quantization and more objects compared to the AxisSweep3 sweep and prune.
AxisSweep3_32(Vector3f, Vector3f)
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3_32
AxisSweep3_32(Vector3f, Vector3f, int)
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3_32
AxisSweep3_32(Vector3f, Vector3f, int, OverlappingPairCache)
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3_32
AxisSweep3_32.EdgeArrayImpl
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3_32.EdgeArrayImpl(int)
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3_32.EdgeArrayImpl
AxisSweep3_32.HandleImpl
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3_32.HandleImpl()
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3_32.HandleImpl
AxisSweep3Internal
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3Internal is an internal template class that implements sweep and prune.
AxisSweep3Internal.EdgeArray
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3Internal.EdgeArray()
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3Internal.EdgeArray
AxisSweep3Internal.Handle
- Class in
com.bulletphysics.collision.broadphase
AxisSweep3Internal.Handle()
- Constructor for class com.bulletphysics.collision.broadphase.
AxisSweep3Internal.Handle
axle
- Variable in class com.bulletphysics.dynamics.vehicle.
RaycastVehicle
azi
- Variable in class com.bulletphysics.demos.opengl.
DemoApplication
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