Uses of Class
com.bulletphysics.collision.shapes.StridingMeshInterface

Packages that use StridingMeshInterface
com.bulletphysics.collision.shapes Collision shapes. 
 

Uses of StridingMeshInterface in com.bulletphysics.collision.shapes
 

Subclasses of StridingMeshInterface in com.bulletphysics.collision.shapes
 class TriangleIndexVertexArray
           
 

Fields in com.bulletphysics.collision.shapes declared as StridingMeshInterface
 StridingMeshInterface BvhTriangleMeshShape.MyNodeOverlapCallback.meshInterface
           
protected  StridingMeshInterface TriangleMeshShape.meshInterface
           
 

Methods in com.bulletphysics.collision.shapes that return StridingMeshInterface
 StridingMeshInterface TriangleMeshShape.getMeshInterface()
           
 

Methods in com.bulletphysics.collision.shapes with parameters of type StridingMeshInterface
 void OptimizedBvh.build(StridingMeshInterface triangles, boolean useQuantizedAabbCompression, javax.vecmath.Vector3f _aabbMin, javax.vecmath.Vector3f _aabbMax)
           
 void BvhTriangleMeshShape.MyNodeOverlapCallback.init(TriangleCallback callback, StridingMeshInterface meshInterface)
           
 void OptimizedBvh.refit(StridingMeshInterface meshInterface)
           
 void OptimizedBvh.refitPartial(StridingMeshInterface meshInterface, javax.vecmath.Vector3f aabbMin, javax.vecmath.Vector3f aabbMax)
           
 void OptimizedBvh.updateBvhNodes(StridingMeshInterface meshInterface, int firstNode, int endNode, int index)
           
 

Constructors in com.bulletphysics.collision.shapes with parameters of type StridingMeshInterface
BvhTriangleMeshShape(StridingMeshInterface meshInterface, boolean useQuantizedAabbCompression)
           
BvhTriangleMeshShape(StridingMeshInterface meshInterface, boolean useQuantizedAabbCompression, boolean buildBvh)
           
BvhTriangleMeshShape(StridingMeshInterface meshInterface, boolean useQuantizedAabbCompression, javax.vecmath.Vector3f bvhAabbMin, javax.vecmath.Vector3f bvhAabbMax)
          Optionally pass in a larger bvh aabb, used for quantization.
BvhTriangleMeshShape(StridingMeshInterface meshInterface, boolean useQuantizedAabbCompression, javax.vecmath.Vector3f bvhAabbMin, javax.vecmath.Vector3f bvhAabbMax, boolean buildBvh)
          Optionally pass in a larger bvh aabb, used for quantization.
TriangleMeshShape(StridingMeshInterface meshInterface)
          TriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.