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Packages that use CollisionShape | |
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com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
com.bulletphysics.collision.shapes | Collision shapes. |
com.bulletphysics.demos.bsp | |
com.bulletphysics.demos.opengl | |
com.bulletphysics.demos.vehicle | |
com.bulletphysics.dynamics | DynamicsWorld and RigidBody. |
Uses of CollisionShape in com.bulletphysics.collision.dispatch |
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Fields in com.bulletphysics.collision.dispatch declared as CollisionShape | |
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protected CollisionShape |
CollisionObject.collisionShape
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protected CollisionShape |
CollisionObject.rootCollisionShape
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Methods in com.bulletphysics.collision.dispatch that return CollisionShape | |
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CollisionShape |
CollisionObject.getCollisionShape()
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CollisionShape |
CollisionObject.getRootCollisionShape()
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Methods in com.bulletphysics.collision.dispatch with parameters of type CollisionShape | |
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void |
CollisionObject.internalSetTemporaryCollisionShape(CollisionShape collisionShape)
Avoid using this internal API call. |
void |
CollisionWorld.rayTestSingle(Transform rayFromTrans,
Transform rayToTrans,
CollisionObject collisionObject,
CollisionShape collisionShape,
Transform colObjWorldTransform,
CollisionWorld.RayResultCallback resultCallback)
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void |
CollisionObject.setCollisionShape(CollisionShape collisionShape)
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Uses of CollisionShape in com.bulletphysics.collision.shapes |
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Subclasses of CollisionShape in com.bulletphysics.collision.shapes | |
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class |
BoxShape
BoxShape implements both a feature based (vertex/edge/plane) and implicit (getSupportingVertex) Box. |
class |
BvhTriangleMeshShape
Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. |
class |
CapsuleShape
CapsuleShape represents a capsule around the Y axis. |
class |
CapsuleShapeX
CapsuleShapeX represents a capsule around the Z axis. |
class |
CapsuleShapeZ
CapsuleShapeZ represents a capsule around the Z axis. |
class |
CompoundShape
CompoundShape allows to store multiple other CollisionShapes. |
class |
ConcaveShape
Concave shape proves an interface concave shapes that can produce triangles that overlapping a given AABB. |
class |
ConvexHullShape
ConvexHullShape implements an implicit (getSupportingVertex) Convex Hull of a Point Cloud (vertices). |
class |
ConvexInternalShape
|
class |
ConvexShape
ConvexShape is an abstract shape interface. |
class |
CylinderShape
Implements cylinder shape interface. |
class |
CylinderShapeX
|
class |
CylinderShapeZ
|
class |
MinkowskiSumShape
MinkowskiSumShape represents implicit (getSupportingVertex) based minkowski sum of two convex implicit shapes. |
class |
PolyhedralConvexShape
PolyhedralConvexShape is an interface class for feature based (vertex/edge/face) convex shapes. |
class |
SphereShape
SphereShape implements an implicit (getSupportingVertex) Sphere. |
class |
StaticPlaneShape
StaticPlaneShape simulates an 'infinite' plane by dynamically reporting triangles approximated by intersection of the plane with the AABB. |
class |
TriangleMeshShape
|
class |
TriangleShape
|
Fields in com.bulletphysics.collision.shapes declared as CollisionShape | |
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CollisionShape |
CompoundShapeChild.childShape
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Methods in com.bulletphysics.collision.shapes that return CollisionShape | |
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CollisionShape |
CompoundShape.getChildShape(int index)
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Methods in com.bulletphysics.collision.shapes with parameters of type CollisionShape | |
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void |
CompoundShape.addChildShape(Transform localTransform,
CollisionShape shape)
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void |
CompoundShape.removeChildShape(CollisionShape shape)
Remove all children shapes that contain the specified shape. |
Uses of CollisionShape in com.bulletphysics.demos.bsp |
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Fields in com.bulletphysics.demos.bsp with type parameters of type CollisionShape | |
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java.util.List<CollisionShape> |
BspDemo.collisionShapes
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Uses of CollisionShape in com.bulletphysics.demos.opengl |
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Fields in com.bulletphysics.demos.opengl declared as CollisionShape | |
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static CollisionShape[] |
DemoApplication.gShapePtr
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protected CollisionShape |
DemoApplication.shootBoxShape
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Methods in com.bulletphysics.demos.opengl with parameters of type CollisionShape | |
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static void |
GLShapeDrawer.drawOpenGL(IGL gl,
Transform trans,
CollisionShape shape,
javax.vecmath.Vector3f color,
int debugMode)
|
RigidBody |
DemoApplication.localCreateRigidBody(float mass,
Transform startTransform,
CollisionShape shape)
|
Uses of CollisionShape in com.bulletphysics.demos.vehicle |
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Fields in com.bulletphysics.demos.vehicle with type parameters of type CollisionShape | |
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java.util.List<CollisionShape> |
VehicleDemo.collisionShapes
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Uses of CollisionShape in com.bulletphysics.dynamics |
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Fields in com.bulletphysics.dynamics declared as CollisionShape | |
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CollisionShape |
RigidBodyConstructionInfo.collisionShape
|
Methods in com.bulletphysics.dynamics with parameters of type CollisionShape | |
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void |
DiscreteDynamicsWorld.debugDrawObject(Transform worldTransform,
CollisionShape shape,
javax.vecmath.Vector3f color)
|
Constructors in com.bulletphysics.dynamics with parameters of type CollisionShape | |
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RigidBody(float mass,
MotionState motionState,
CollisionShape collisionShape)
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RigidBody(float mass,
MotionState motionState,
CollisionShape collisionShape,
javax.vecmath.Vector3f localInertia)
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RigidBodyConstructionInfo(float mass,
MotionState motionState,
CollisionShape collisionShape)
|
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RigidBodyConstructionInfo(float mass,
MotionState motionState,
CollisionShape collisionShape,
javax.vecmath.Vector3f localInertia)
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