Uses of Package
com.bulletphysics.collision.dispatch

Packages that use com.bulletphysics.collision.dispatch
com.bulletphysics Contains globals, like variables, constants and object pools. 
com.bulletphysics.collision.broadphase Broadphase collision code for fast determining of overlapping pairs. 
com.bulletphysics.collision.dispatch Dispatching code for collisions between various shapes. 
com.bulletphysics.demos.bsp   
com.bulletphysics.demos.vehicle   
com.bulletphysics.dynamics DynamicsWorld and RigidBody. 
com.bulletphysics.dynamics.constraintsolver Constraints. 
 

Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics
CollisionObject
          CollisionObject can be used to manage collision detection objects.
 

Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.collision.broadphase
CollisionObject
          CollisionObject can be used to manage collision detection objects.
ManifoldResult
          ManifoldResult is a helper class to manage contact results.
 

Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.collision.dispatch
CollisionAlgorithmCreateFunc
          Used by the CollisionDispatcher to register and create instances for CollisionAlgorithm.
CollisionConfiguration
          CollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size todo: describe the meaning
CollisionDispatcher
          CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
CollisionObject
          CollisionObject can be used to manage collision detection objects.
CollisionObjectType
           
CollisionWorld
          CollisionWorld is interface and container for the collision detection.
CollisionWorld.ConvexResultCallback
           
CollisionWorld.LocalConvexResult
           
CollisionWorld.LocalRayResult
           
CollisionWorld.LocalShapeInfo
          LocalShapeInfo gives extra information for complex shapes.
CollisionWorld.RayResultCallback
          RayResultCallback is used to report new raycast results.
ManifoldResult
          ManifoldResult is a helper class to manage contact results.
NearCallback
           
SimulationIslandManager.IslandCallback
           
UnionFind
          UnionFind calculates connected subsets.
UnionFind.Element
           
 

Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.demos.bsp
CollisionDispatcher
          CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
DefaultCollisionConfiguration
          CollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators todo: describe the meaning
 

Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.demos.vehicle
CollisionDispatcher
          CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
DefaultCollisionConfiguration
          CollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators todo: describe the meaning
 

Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.dynamics
CollisionConfiguration
          CollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size todo: describe the meaning
CollisionObject
          CollisionObject can be used to manage collision detection objects.
CollisionWorld
          CollisionWorld is interface and container for the collision detection.
SimulationIslandManager
          SimulationIslandManager creates and handles simulation islands, using UnionFind.
 

Classes in com.bulletphysics.collision.dispatch used by com.bulletphysics.dynamics.constraintsolver
CollisionObject
          CollisionObject can be used to manage collision detection objects.