Uses of Class
com.bulletphysics.dynamics.RigidBody

Packages that use RigidBody
com.bulletphysics.demos.opengl   
com.bulletphysics.demos.vehicle   
com.bulletphysics.dynamics DynamicsWorld and RigidBody. 
com.bulletphysics.dynamics.constraintsolver Constraints. 
com.bulletphysics.dynamics.vehicle   
 

Uses of RigidBody in com.bulletphysics.demos.opengl
 

Fields in com.bulletphysics.demos.opengl declared as RigidBody
static RigidBody DemoApplication.pickedBody
           
 

Methods in com.bulletphysics.demos.opengl that return RigidBody
 RigidBody DemoApplication.localCreateRigidBody(float mass, Transform startTransform, CollisionShape shape)
           
 

Uses of RigidBody in com.bulletphysics.demos.vehicle
 

Fields in com.bulletphysics.demos.vehicle declared as RigidBody
 RigidBody VehicleDemo.carChassis
           
 

Uses of RigidBody in com.bulletphysics.dynamics
 

Methods in com.bulletphysics.dynamics that return RigidBody
static RigidBody RigidBody.upcast(CollisionObject colObj)
          To keep collision detection and dynamics separate we don't store a rigidbody pointer, but a rigidbody is derived from CollisionObject, so we can safely perform an upcast.
 

Methods in com.bulletphysics.dynamics with parameters of type RigidBody
 void DiscreteDynamicsWorld.addRigidBody(RigidBody body)
           
abstract  void DynamicsWorld.addRigidBody(RigidBody body)
           
 void SimpleDynamicsWorld.addRigidBody(RigidBody body)
           
 void DiscreteDynamicsWorld.addRigidBody(RigidBody body, short group, short mask)
           
 void DiscreteDynamicsWorld.removeRigidBody(RigidBody body)
           
abstract  void DynamicsWorld.removeRigidBody(RigidBody body)
           
 void SimpleDynamicsWorld.removeRigidBody(RigidBody body)
           
 

Uses of RigidBody in com.bulletphysics.dynamics.constraintsolver
 

Fields in com.bulletphysics.dynamics.constraintsolver declared as RigidBody
 RigidBody SolverBody.originalBody
           
protected  RigidBody TypedConstraint.rbA
           
protected  RigidBody TypedConstraint.rbB
           
 

Methods in com.bulletphysics.dynamics.constraintsolver that return RigidBody
 RigidBody TypedConstraint.getRigidBodyA()
           
 RigidBody TypedConstraint.getRigidBodyB()
           
 

Methods in com.bulletphysics.dynamics.constraintsolver with parameters of type RigidBody
 float ContactSolverFunc.invoke(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo info)
           
static void ContactConstraint.resolveSingleBilateral(RigidBody body1, javax.vecmath.Vector3f pos1, RigidBody body2, javax.vecmath.Vector3f pos2, float distance, javax.vecmath.Vector3f normal, float[] impulse, float timeStep)
          Bilateral constraint between two dynamic objects.
static float ContactConstraint.resolveSingleCollision(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
          Response between two dynamic objects with friction.
static float ContactConstraint.resolveSingleCollisionCombined(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
          velocity + friction
response between two dynamic objects with friction
static float ContactConstraint.resolveSingleFriction(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
           
static float ContactConstraint.resolveSingleFrictionEmpty(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
           
protected  float SequentialImpulseConstraintSolver.solve(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)
           
 float RotationalLimitMotor.solveAngularLimits(float timeStep, javax.vecmath.Vector3f axis, float jacDiagABInv, RigidBody body0, RigidBody body1)
          Apply the correction impulses for two bodies.
 float SequentialImpulseConstraintSolver.solveCombinedContactFriction(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)
           
protected  float SequentialImpulseConstraintSolver.solveFriction(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)
           
 float TranslationalLimitMotor.solveLinearAxis(float timeStep, float jacDiagABInv, RigidBody body1, javax.vecmath.Vector3f pointInA, RigidBody body2, javax.vecmath.Vector3f pointInB, int limit_index, javax.vecmath.Vector3f axis_normal_on_a, javax.vecmath.Vector3f anchorPos)
           
 

Constructors in com.bulletphysics.dynamics.constraintsolver with parameters of type RigidBody
ConeTwistConstraint(RigidBody rbA, RigidBody rbB, Transform rbAFrame, Transform rbBFrame)
           
ConeTwistConstraint(RigidBody rbA, Transform rbAFrame)
           
Generic6DofConstraint(RigidBody rbA, RigidBody rbB, Transform frameInA, Transform frameInB, boolean useLinearReferenceFrameA)
           
HingeConstraint(RigidBody rbA, RigidBody rbB, Transform rbAFrame, Transform rbBFrame)
           
HingeConstraint(RigidBody rbA, RigidBody rbB, javax.vecmath.Vector3f pivotInA, javax.vecmath.Vector3f pivotInB, javax.vecmath.Vector3f axisInA, javax.vecmath.Vector3f axisInB)
           
HingeConstraint(RigidBody rbA, Transform rbAFrame)
           
HingeConstraint(RigidBody rbA, javax.vecmath.Vector3f pivotInA, javax.vecmath.Vector3f axisInA)
           
Point2PointConstraint(RigidBody rbA, RigidBody rbB, javax.vecmath.Vector3f pivotInA, javax.vecmath.Vector3f pivotInB)
           
Point2PointConstraint(RigidBody rbA, javax.vecmath.Vector3f pivotInA)
           
TypedConstraint(TypedConstraintType type, RigidBody rbA)
           
TypedConstraint(TypedConstraintType type, RigidBody rbA, RigidBody rbB)
           
 

Uses of RigidBody in com.bulletphysics.dynamics.vehicle
 

Methods in com.bulletphysics.dynamics.vehicle that return RigidBody
 RigidBody RaycastVehicle.getRigidBody()
           
 

Methods in com.bulletphysics.dynamics.vehicle with parameters of type RigidBody
 void WheelInfo.updateWheel(RigidBody chassis, WheelInfo.RaycastInfo raycastInfo)
           
 

Constructors in com.bulletphysics.dynamics.vehicle with parameters of type RigidBody
RaycastVehicle(VehicleTuning tuning, RigidBody chassis, VehicleRaycaster raycaster)