Methods in com.bulletphysics.collision.shapes with parameters of type NodeOverlapCallback |
void |
OptimizedBvh.reportAabbOverlappingNodex(NodeOverlapCallback nodeCallback,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
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void |
OptimizedBvh.reportBoxCastOverlappingNodex(NodeOverlapCallback nodeCallback,
javax.vecmath.Vector3f raySource,
javax.vecmath.Vector3f rayTarget,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
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void |
OptimizedBvh.reportRayOverlappingNodex(NodeOverlapCallback nodeCallback,
javax.vecmath.Vector3f raySource,
javax.vecmath.Vector3f rayTarget)
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protected void |
OptimizedBvh.walkRecursiveQuantizedTreeAgainstQueryAabb(QuantizedBvhNodes currentNodes,
int currentNodeId,
NodeOverlapCallback nodeCallback,
long quantizedQueryAabbMin,
long quantizedQueryAabbMax)
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protected void |
OptimizedBvh.walkStacklessTree(NodeOverlapCallback nodeCallback,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
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