Uses of Class
com.bulletphysics.collision.narrowphase.ManifoldPoint

Packages that use ManifoldPoint
com.bulletphysics Contains globals, like variables, constants and object pools. 
com.bulletphysics.collision.dispatch Dispatching code for collisions between various shapes. 
com.bulletphysics.collision.narrowphase Narrow-phase collision. 
com.bulletphysics.dynamics.constraintsolver Constraints. 
 

Uses of ManifoldPoint in com.bulletphysics
 

Methods in com.bulletphysics with parameters of type ManifoldPoint
 boolean ContactAddedCallback.invoke(ManifoldPoint cp, CollisionObject colObj0, int partId0, int index0, CollisionObject colObj1, int partId1, int index1)
           
 boolean ContactProcessedCallback.invoke(ManifoldPoint cp, java.lang.Object body0, java.lang.Object body1)
           
 

Uses of ManifoldPoint in com.bulletphysics.collision.dispatch
 

Fields in com.bulletphysics.collision.dispatch with type parameters of type ManifoldPoint
protected  ObjectPool<ManifoldPoint> ManifoldResult.pointsPool
           
 

Uses of ManifoldPoint in com.bulletphysics.collision.narrowphase
 

Methods in com.bulletphysics.collision.narrowphase that return ManifoldPoint
 ManifoldPoint PersistentManifold.getContactPoint(int index)
           
 

Methods in com.bulletphysics.collision.narrowphase with parameters of type ManifoldPoint
 int PersistentManifold.addManifoldPoint(ManifoldPoint newPoint)
           
 void PersistentManifold.clearUserCache(ManifoldPoint pt)
           
 int PersistentManifold.getCacheEntry(ManifoldPoint newPoint)
           
 void PersistentManifold.replaceContactPoint(ManifoldPoint newPoint, int insertIndex)
           
 void ManifoldPoint.set(ManifoldPoint p)
           
 

Uses of ManifoldPoint in com.bulletphysics.dynamics.constraintsolver
 

Methods in com.bulletphysics.dynamics.constraintsolver with parameters of type ManifoldPoint
protected  void SequentialImpulseConstraintSolver.addFrictionConstraint(javax.vecmath.Vector3f normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, ManifoldPoint cp, javax.vecmath.Vector3f rel_pos1, javax.vecmath.Vector3f rel_pos2, CollisionObject colObj0, CollisionObject colObj1, float relaxation)
           
 float ContactSolverFunc.invoke(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo info)
           
static float ContactConstraint.resolveSingleCollision(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
          Response between two dynamic objects with friction.
static float ContactConstraint.resolveSingleCollisionCombined(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
          velocity + friction
response between two dynamic objects with friction
static float ContactConstraint.resolveSingleFriction(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
           
static float ContactConstraint.resolveSingleFrictionEmpty(RigidBody body1, RigidBody body2, ManifoldPoint contactPoint, ContactSolverInfo solverInfo)
           
protected  float SequentialImpulseConstraintSolver.solve(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)
           
 float SequentialImpulseConstraintSolver.solveCombinedContactFriction(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)
           
protected  float SequentialImpulseConstraintSolver.solveFriction(RigidBody body0, RigidBody body1, ManifoldPoint cp, ContactSolverInfo info, int iter, IDebugDraw debugDrawer)