Uses of Class
com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback

Packages that use CollisionWorld.RayResultCallback
com.bulletphysics.collision.dispatch Dispatching code for collisions between various shapes. 
 

Uses of CollisionWorld.RayResultCallback in com.bulletphysics.collision.dispatch
 

Subclasses of CollisionWorld.RayResultCallback in com.bulletphysics.collision.dispatch
static class CollisionWorld.ClosestRayResultCallback
           
 

Methods in com.bulletphysics.collision.dispatch with parameters of type CollisionWorld.RayResultCallback
 void CollisionWorld.rayTest(javax.vecmath.Vector3f rayFromWorld, javax.vecmath.Vector3f rayToWorld, CollisionWorld.RayResultCallback resultCallback)
          rayTest performs a raycast on all objects in the CollisionWorld, and calls the resultCallback.
 void CollisionWorld.rayTestSingle(Transform rayFromTrans, Transform rayToTrans, CollisionObject collisionObject, CollisionShape collisionShape, Transform colObjWorldTransform, CollisionWorld.RayResultCallback resultCallback)