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I

id - Variable in class com.bulletphysics.collision.dispatch.UnionFind.Element
 
id - Variable in class com.bulletphysics.linearmath.convexhull.Tri
 
IDebugDraw - Class in com.bulletphysics.linearmath
 
IDebugDraw() - Constructor for class com.bulletphysics.linearmath.IDebugDraw
 
idle - Variable in class com.bulletphysics.demos.opengl.DemoApplication
 
IGL - Interface in com.bulletphysics.demos.opengl
 
implicitShapeDimensions - Variable in class com.bulletphysics.collision.shapes.ConvexInternalShape
 
incMaxEdges(int) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal.Handle
 
incMinEdges(int) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal.Handle
 
incrementFrameCounter() - Static method in class com.bulletphysics.linearmath.CProfileManager
 
index0 - Variable in class com.bulletphysics.collision.narrowphase.ManifoldPoint
 
index1 - Variable in class com.bulletphysics.collision.narrowphase.ManifoldPoint
 
index1a - Variable in class com.bulletphysics.collision.narrowphase.PersistentManifold
 
indexbase - Variable in class com.bulletphysics.collision.shapes.VertexData
 
indexCount - Variable in class com.bulletphysics.linearmath.convexhull.PHullResult
 
IndexedMesh - Class in com.bulletphysics.collision.shapes
 
IndexedMesh() - Constructor for class com.bulletphysics.collision.shapes.IndexedMesh
 
indexedMeshes - Variable in class com.bulletphysics.collision.shapes.TriangleIndexVertexArray
 
indexOf(T[], T) - Static method in class com.bulletphysics.linearmath.MiscUtil
 
indexOf(Object) - Method in class com.bulletphysics.util.ObjectArrayList
 
indexstride - Variable in class com.bulletphysics.collision.shapes.VertexData
 
indexType - Variable in class com.bulletphysics.collision.shapes.IndexedMesh
 
indexVertexArrays - Variable in class com.bulletphysics.demos.vehicle.VehicleDemo
 
indices - Variable in class com.bulletphysics.collision.shapes.ShapeHull
 
indices - Variable in class com.bulletphysics.linearmath.convexhull.HullResult
 
indices - Variable in class com.bulletphysics.linearmath.convexhull.PHullResult
 
indicestype - Variable in class com.bulletphysics.collision.shapes.VertexData
 
init(CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.ManifoldResult
 
init() - Method in class com.bulletphysics.collision.narrowphase.DiscreteCollisionDetectorInterface.ClosestPointInput
 
init(Matrix3f, Vector3f, ConvexShape, Matrix3f, Vector3f, ConvexShape, float) - Method in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.GJK
 
init(Vector3f, Vector3f, Vector3f, float) - Method in class com.bulletphysics.collision.narrowphase.ManifoldPoint
 
init(Object, Object, int) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
 
init(TriangleCallback, StridingMeshInterface) - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape.MyNodeOverlapCallback
 
init(Vector3f, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleShape
 
init(int[], int, int) - Method in class com.bulletphysics.demos.applet.Graphics3D
 
init() - Method in class com.bulletphysics.demos.applet.JBulletApplet
Initializes the applet JBulletApplet
init(int[], int, int) - Method in class com.bulletphysics.demos.applet.Rasterizer
 
init(BufferedImage) - Method in class com.bulletphysics.demos.applet.SoftwareGL
 
init() - Method in class com.bulletphysics.demos.opengl.LwjglGL
 
init(Matrix3f, Matrix3f, Vector3f, Vector3f, Vector3f, Vector3f, float, Vector3f, float) - Method in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
Constraint between two different rigidbodies.
init(Vector3f, Matrix3f, Matrix3f, Vector3f, Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
Angular constraint between two different rigidbodies.
init(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
Angular constraint between two different rigidbodies.
init(Matrix3f, Vector3f, Vector3f, Vector3f, Vector3f, float) - Method in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
Constraint on one rigidbody.
initPhysics() - Method in class com.bulletphysics.demos.basic.BasicDemo
 
initPhysics() - Method in class com.bulletphysics.demos.bsp.BspDemo
 
initPhysics() - Method in class com.bulletphysics.demos.concave.ConcaveDemo
 
initPhysics() - Method in class com.bulletphysics.demos.dynamiccontrol.DynamicControlDemo
 
initPhysics() - Method in class com.bulletphysics.demos.genericjoint.GenericJointDemo
 
initPhysics() - Method in class com.bulletphysics.demos.opengl.DemoApplication
 
initPhysics() - Method in class com.bulletphysics.demos.vehicle.VehicleDemo
 
initUnionFind(int) - Method in class com.bulletphysics.collision.dispatch.SimulationIslandManager
 
inSimplex(Vector3f) - Method in interface com.bulletphysics.collision.narrowphase.SimplexSolverInterface
 
inSimplex(Vector3f) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
 
Int3 - Class in com.bulletphysics.linearmath.convexhull
 
Int3() - Constructor for class com.bulletphysics.linearmath.convexhull.Int3
 
Int3(int, int, int) - Constructor for class com.bulletphysics.linearmath.convexhull.Int3
 
Int3(Int3) - Constructor for class com.bulletphysics.linearmath.convexhull.Int3
 
Int4 - Class in com.bulletphysics.linearmath.convexhull
 
Int4() - Constructor for class com.bulletphysics.linearmath.convexhull.Int4
 
Int4(int, int, int, int) - Constructor for class com.bulletphysics.linearmath.convexhull.Int4
 
IntArrayList - Class in com.bulletphysics.util
 
IntArrayList() - Constructor for class com.bulletphysics.util.IntArrayList
 
integrateTransform(Transform, Vector3f, Vector3f, float, Transform) - Static method in class com.bulletphysics.linearmath.TransformUtil
 
integrateTransforms(float) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
 
integrateTransforms(float) - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
 
integrateVelocities(float) - Method in class com.bulletphysics.dynamics.RigidBody
 
internalApplyImpulse(Vector3f, Vector3f, float) - Method in class com.bulletphysics.dynamics.constraintsolver.SolverBody
Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position.
internalApplyImpulse(Vector3f, Vector3f, float) - Method in class com.bulletphysics.dynamics.RigidBody
Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position.
internalApplyPushImpulse(Vector3f, Vector3f, float) - Method in class com.bulletphysics.dynamics.constraintsolver.SolverBody
 
internalProcessAllTriangles(InternalTriangleIndexCallback, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
 
internalProcessTriangleIndex(Vector3f[], int, int) - Method in interface com.bulletphysics.collision.shapes.InternalTriangleIndexCallback
 
internalSetTemporaryCollisionShape(CollisionShape) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
Avoid using this internal API call.
internalSingleStepSimulation(float) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
 
internalTickCallback - Variable in class com.bulletphysics.dynamics.DynamicsWorld
 
InternalTickCallback - Interface in com.bulletphysics.dynamics
Type for the callback for each tick.
InternalTriangleIndexCallback - Interface in com.bulletphysics.collision.shapes
 
internalType - Variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
interpolationAngularVelocity - Variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
interpolationLinearVelocity - Variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
interpolationWorldTransform - Variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
IntRef - Class in com.bulletphysics.util
 
IntRef() - Constructor for class com.bulletphysics.util.IntRef
 
invalidPair - Variable in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
 
inverse(Quat4f) - Static method in class com.bulletphysics.linearmath.QuaternionUtil
 
inverse(Quat4f, Quat4f) - Static method in class com.bulletphysics.linearmath.QuaternionUtil
 
inverse() - Method in class com.bulletphysics.linearmath.Transform
 
inverse(Transform) - Method in class com.bulletphysics.linearmath.Transform
 
invert(Matrix3f) - Static method in class com.bulletphysics.linearmath.MatrixUtil
 
invMass - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverBody
 
invoke(BroadphasePair, CollisionDispatcher, DispatcherInfo) - Method in interface com.bulletphysics.collision.dispatch.NearCallback
 
invoke(ManifoldPoint, CollisionObject, int, int, CollisionObject, int, int) - Method in interface com.bulletphysics.ContactAddedCallback
 
invoke(Object) - Method in interface com.bulletphysics.ContactDestroyedCallback
 
invoke(ManifoldPoint, Object, Object) - Method in interface com.bulletphysics.ContactProcessedCallback
 
invoke(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Method in interface com.bulletphysics.dynamics.constraintsolver.ContactSolverFunc
 
invoke(DynamicsWorld, float) - Method in interface com.bulletphysics.dynamics.InternalTickCallback
 
invXform(Vector3f, Vector3f) - Method in class com.bulletphysics.linearmath.Transform
 
isActive() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
 
isCompound() - Method in enum com.bulletphysics.collision.broadphase.BroadphaseNativeType
 
isCompound() - Method in class com.bulletphysics.collision.shapes.CollisionShape
 
isConcave() - Method in enum com.bulletphysics.collision.broadphase.BroadphaseNativeType
 
isConcave() - Method in class com.bulletphysics.collision.shapes.CollisionShape
 
isConvex() - Method in enum com.bulletphysics.collision.broadphase.BroadphaseNativeType
 
isConvex() - Method in class com.bulletphysics.collision.shapes.CollisionShape
 
isDone() - Method in class com.bulletphysics.linearmath.CProfileIterator
 
isIdle() - Method in class com.bulletphysics.demos.opengl.DemoApplication
 
isInContact - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo.RaycastInfo
 
isInfinite() - Method in enum com.bulletphysics.collision.broadphase.BroadphaseNativeType
 
isInfinite() - Method in class com.bulletphysics.collision.shapes.CollisionShape
 
isInside(Vector3f, float) - Method in class com.bulletphysics.collision.shapes.BoxShape
 
isInside(Vector3f, float) - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
 
isInside(Vector3f, float) - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
 
isInside(Vector3f, float) - Method in class com.bulletphysics.collision.shapes.TriangleShape
 
isInWorld() - Method in class com.bulletphysics.dynamics.RigidBody
Is this rigidbody added to a CollisionWorld/DynamicsWorld/Broadphase?
isKinematicObject() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
 
ISLAND_SLEEPING - Static variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
islandManager - Variable in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
 
islandTag1 - Variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
isLeafNode(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
 
isLimited(int) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
Test limit.
isLimited() - Method in class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
Is limited?
isLimited(int) - Method in class com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor
Test limit.
isLocalAabbValid - Variable in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
 
isMax(int) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal.EdgeArray
 
isPointInsidePlanes(List<Vector4f>, Vector3f, float) - Static method in class com.bulletphysics.linearmath.GeometryUtil
 
isPolyhedral() - Method in enum com.bulletphysics.collision.broadphase.BroadphaseNativeType
 
isPolyhedral() - Method in class com.bulletphysics.collision.shapes.CollisionShape
 
isRoot(int) - Method in class com.bulletphysics.collision.dispatch.UnionFind
 
isRoot() - Method in class com.bulletphysics.linearmath.CProfileIterator
 
isStaticObject() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
 
isStaticOrKinematicObject() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
 
isValid() - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.SubSimplexClosestResult
 
isWindows() - Static method in class com.bulletphysics.demos.applet.LookUtil
 
isXP() - Static method in class com.bulletphysics.demos.applet.LookUtil
 
iterations - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.EPA
 
iterations - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.GJK
 

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