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Packages that use DiscreteCollisionDetectorInterface.ClosestPointInput | |
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com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
com.bulletphysics.collision.narrowphase | Narrow-phase collision. |
Uses of DiscreteCollisionDetectorInterface.ClosestPointInput in com.bulletphysics.collision.dispatch |
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Fields in com.bulletphysics.collision.dispatch with type parameters of type DiscreteCollisionDetectorInterface.ClosestPointInput | |
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protected ObjectPool<DiscreteCollisionDetectorInterface.ClosestPointInput> |
ConvexConvexAlgorithm.pointInputsPool
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Uses of DiscreteCollisionDetectorInterface.ClosestPointInput in com.bulletphysics.collision.narrowphase |
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Fields in com.bulletphysics.collision.narrowphase with type parameters of type DiscreteCollisionDetectorInterface.ClosestPointInput | |
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protected ObjectPool<DiscreteCollisionDetectorInterface.ClosestPointInput> |
GjkConvexCast.pointInputsPool
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Methods in com.bulletphysics.collision.narrowphase with parameters of type DiscreteCollisionDetectorInterface.ClosestPointInput | |
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void |
DiscreteCollisionDetectorInterface.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input,
DiscreteCollisionDetectorInterface.Result output,
IDebugDraw debugDraw)
Give either closest points (distance > 0) or penetration (distance) the normal always points from B towards A. |
abstract void |
DiscreteCollisionDetectorInterface.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input,
DiscreteCollisionDetectorInterface.Result output,
IDebugDraw debugDraw,
boolean swapResults)
Give either closest points (distance > 0) or penetration (distance) the normal always points from B towards A. |
void |
GjkPairDetector.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input,
DiscreteCollisionDetectorInterface.Result output,
IDebugDraw debugDraw,
boolean swapResults)
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