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Packages that use DispatcherInfo | |
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com.bulletphysics.collision.broadphase | Broadphase collision code for fast determining of overlapping pairs. |
com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
Uses of DispatcherInfo in com.bulletphysics.collision.broadphase |
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Methods in com.bulletphysics.collision.broadphase with parameters of type DispatcherInfo | |
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abstract float |
CollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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abstract void |
Dispatcher.dispatchAllCollisionPairs(OverlappingPairCache pairCache,
DispatcherInfo dispatchInfo,
Dispatcher dispatcher)
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abstract void |
CollisionAlgorithm.processCollision(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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Uses of DispatcherInfo in com.bulletphysics.collision.dispatch |
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Fields in com.bulletphysics.collision.dispatch declared as DispatcherInfo | |
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protected DispatcherInfo |
CollisionWorld.dispatchInfo
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Methods in com.bulletphysics.collision.dispatch that return DispatcherInfo | |
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DispatcherInfo |
CollisionWorld.getDispatchInfo()
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Methods in com.bulletphysics.collision.dispatch with parameters of type DispatcherInfo | |
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float |
CompoundCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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float |
ConvexConcaveCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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float |
ConvexConvexAlgorithm.calculateTimeOfImpact(CollisionObject col0,
CollisionObject col1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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float |
ConvexPlaneCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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float |
EmptyAlgorithm.calculateTimeOfImpact(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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float |
SphereSphereCollisionAlgorithm.calculateTimeOfImpact(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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void |
CollisionDispatcher.dispatchAllCollisionPairs(OverlappingPairCache pairCache,
DispatcherInfo dispatchInfo,
Dispatcher dispatcher)
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void |
NearCallback.invoke(BroadphasePair collisionPair,
CollisionDispatcher dispatcher,
DispatcherInfo dispatchInfo)
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void |
CompoundCollisionAlgorithm.processCollision(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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void |
ConvexConcaveCollisionAlgorithm.processCollision(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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void |
ConvexConvexAlgorithm.processCollision(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
Convex-Convex collision algorithm. |
void |
ConvexPlaneCollisionAlgorithm.processCollision(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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void |
EmptyAlgorithm.processCollision(CollisionObject body0,
CollisionObject body1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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void |
SphereSphereCollisionAlgorithm.processCollision(CollisionObject col0,
CollisionObject col1,
DispatcherInfo dispatchInfo,
ManifoldResult resultOut)
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