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Packages that use PersistentManifold | |
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com.bulletphysics.collision.broadphase | Broadphase collision code for fast determining of overlapping pairs. |
com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
com.bulletphysics.dynamics.constraintsolver | Constraints. |
Uses of PersistentManifold in com.bulletphysics.collision.broadphase |
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Fields in com.bulletphysics.collision.broadphase declared as PersistentManifold | |
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PersistentManifold |
CollisionAlgorithmConstructionInfo.manifold
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Methods in com.bulletphysics.collision.broadphase that return PersistentManifold | |
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abstract PersistentManifold |
Dispatcher.getManifoldByIndexInternal(int index)
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abstract PersistentManifold |
Dispatcher.getNewManifold(java.lang.Object body0,
java.lang.Object body1)
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Methods in com.bulletphysics.collision.broadphase that return types with arguments of type PersistentManifold | |
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abstract java.util.List<PersistentManifold> |
Dispatcher.getInternalManifoldPointer()
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Methods in com.bulletphysics.collision.broadphase with parameters of type PersistentManifold | |
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abstract void |
Dispatcher.clearManifold(PersistentManifold manifold)
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abstract CollisionAlgorithm |
Dispatcher.findAlgorithm(CollisionObject body0,
CollisionObject body1,
PersistentManifold sharedManifold)
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abstract void |
Dispatcher.releaseManifold(PersistentManifold manifold)
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Method parameters in com.bulletphysics.collision.broadphase with type arguments of type PersistentManifold | |
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abstract void |
CollisionAlgorithm.getAllContactManifolds(java.util.List<PersistentManifold> manifoldArray)
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Uses of PersistentManifold in com.bulletphysics.collision.dispatch |
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Fields in com.bulletphysics.collision.dispatch declared as PersistentManifold | |
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PersistentManifold |
ConvexConvexAlgorithm.manifoldPtr
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Fields in com.bulletphysics.collision.dispatch with type parameters of type PersistentManifold | |
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protected ObjectPool<PersistentManifold> |
CollisionDispatcher.manifoldsPool
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Methods in com.bulletphysics.collision.dispatch that return PersistentManifold | |
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PersistentManifold |
ConvexConvexAlgorithm.getManifold()
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PersistentManifold |
CollisionDispatcher.getManifoldByIndexInternal(int index)
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PersistentManifold |
CollisionDispatcher.getNewManifold(java.lang.Object b0,
java.lang.Object b1)
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PersistentManifold |
ManifoldResult.getPersistentManifold()
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Methods in com.bulletphysics.collision.dispatch that return types with arguments of type PersistentManifold | |
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java.util.List<PersistentManifold> |
CollisionDispatcher.getInternalManifoldPointer()
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Methods in com.bulletphysics.collision.dispatch with parameters of type PersistentManifold | |
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void |
CollisionDispatcher.clearManifold(PersistentManifold manifold)
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CollisionAlgorithm |
CollisionDispatcher.findAlgorithm(CollisionObject body0,
CollisionObject body1,
PersistentManifold sharedManifold)
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void |
CollisionDispatcher.releaseManifold(PersistentManifold manifold)
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void |
ManifoldResult.setPersistentManifold(PersistentManifold manifoldPtr)
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Method parameters in com.bulletphysics.collision.dispatch with type arguments of type PersistentManifold | |
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void |
CompoundCollisionAlgorithm.getAllContactManifolds(java.util.List<PersistentManifold> manifoldArray)
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void |
ConvexConcaveCollisionAlgorithm.getAllContactManifolds(java.util.List<PersistentManifold> manifoldArray)
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void |
ConvexConvexAlgorithm.getAllContactManifolds(java.util.List<PersistentManifold> manifoldArray)
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void |
ConvexPlaneCollisionAlgorithm.getAllContactManifolds(java.util.List<PersistentManifold> manifoldArray)
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void |
EmptyAlgorithm.getAllContactManifolds(java.util.List<PersistentManifold> manifoldArray)
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void |
SphereSphereCollisionAlgorithm.getAllContactManifolds(java.util.List<PersistentManifold> manifoldArray)
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void |
SimulationIslandManager.IslandCallback.processIsland(java.util.List<CollisionObject> bodies,
int numBodies,
java.util.List<PersistentManifold> manifolds,
int manifolds_offset,
int numManifolds,
int islandId)
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Constructors in com.bulletphysics.collision.dispatch with parameters of type PersistentManifold | |
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ConvexConvexAlgorithm(PersistentManifold mf,
CollisionAlgorithmConstructionInfo ci,
CollisionObject body0,
CollisionObject body1,
SimplexSolverInterface simplexSolver,
ConvexPenetrationDepthSolver pdSolver)
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ConvexPlaneCollisionAlgorithm(PersistentManifold mf,
CollisionAlgorithmConstructionInfo ci,
CollisionObject col0,
CollisionObject col1,
boolean isSwapped)
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SphereSphereCollisionAlgorithm(PersistentManifold mf,
CollisionAlgorithmConstructionInfo ci,
CollisionObject col0,
CollisionObject col1)
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Uses of PersistentManifold in com.bulletphysics.dynamics.constraintsolver |
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Methods in com.bulletphysics.dynamics.constraintsolver with parameters of type PersistentManifold | |
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protected void |
SequentialImpulseConstraintSolver.prepareConstraints(PersistentManifold manifoldPtr,
ContactSolverInfo info,
IDebugDraw debugDrawer)
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Method parameters in com.bulletphysics.dynamics.constraintsolver with type arguments of type PersistentManifold | |
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abstract float |
ConstraintSolver.solveGroup(java.util.List<CollisionObject> bodies,
int numBodies,
java.util.List<PersistentManifold> manifold,
int manifold_offset,
int numManifolds,
java.util.List<TypedConstraint> constraints,
int constraints_offset,
int numConstraints,
ContactSolverInfo info,
IDebugDraw debugDrawer,
Dispatcher dispatcher)
Solve a group of constraints. |
float |
SequentialImpulseConstraintSolver.solveGroup(java.util.List<CollisionObject> bodies,
int numBodies,
java.util.List<PersistentManifold> manifoldPtr,
int manifold_offset,
int numManifolds,
java.util.List<TypedConstraint> constraints,
int constraints_offset,
int numConstraints,
ContactSolverInfo infoGlobal,
IDebugDraw debugDrawer,
Dispatcher dispatcher)
Sequentially applies impulses. |
float |
SequentialImpulseConstraintSolver.solveGroupCacheFriendly(java.util.List<CollisionObject> bodies,
int numBodies,
java.util.List<PersistentManifold> manifoldPtr,
int manifold_offset,
int numManifolds,
java.util.List<TypedConstraint> constraints,
int constraints_offset,
int numConstraints,
ContactSolverInfo infoGlobal,
IDebugDraw debugDrawer)
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float |
SequentialImpulseConstraintSolver.solveGroupCacheFriendlyIterations(java.util.List<CollisionObject> bodies,
int numBodies,
java.util.List<PersistentManifold> manifoldPtr,
int manifold_offset,
int numManifolds,
java.util.List<TypedConstraint> constraints,
int constraints_offset,
int numConstraints,
ContactSolverInfo infoGlobal,
IDebugDraw debugDrawer)
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float |
SequentialImpulseConstraintSolver.solveGroupCacheFriendlySetup(java.util.List<CollisionObject> bodies,
int numBodies,
java.util.List<PersistentManifold> manifoldPtr,
int manifold_offset,
int numManifolds,
java.util.List<TypedConstraint> constraints,
int constraints_offset,
int numConstraints,
ContactSolverInfo infoGlobal,
IDebugDraw debugDrawer)
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