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R

r - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.GJK.Mkv
 
RagDoll - Class in com.bulletphysics.demos.genericjoint
 
RagDoll(DynamicsWorld, Vector3f) - Constructor for class com.bulletphysics.demos.genericjoint.RagDoll
 
RagDoll(DynamicsWorld, Vector3f, float) - Constructor for class com.bulletphysics.demos.genericjoint.RagDoll
 
RagDoll.BodyPart - Enum in com.bulletphysics.demos.genericjoint
 
RagDoll.JointType - Enum in com.bulletphysics.demos.genericjoint
 
rand2() - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
 
randInt2(int) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
 
Rasterizer - Class in com.bulletphysics.demos.applet
 
Rasterizer() - Constructor for class com.bulletphysics.demos.applet.Rasterizer
 
ray - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.GJK
 
rayAabb(Vector3f, Vector3f, Vector3f, Vector3f, float[], Vector3f) - Static method in class com.bulletphysics.linearmath.AabbUtil2
 
rayCast(WheelInfo) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
raycastInfo - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
 
RaycastVehicle - Class in com.bulletphysics.dynamics.vehicle
Raycast vehicle, very special constraint that turn a rigidbody into a vehicle.
RaycastVehicle(VehicleTuning, RigidBody, VehicleRaycaster) - Constructor for class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
rayFromWorld - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ClosestRayResultCallback
 
rayTest(Vector3f, Vector3f, CollisionWorld.RayResultCallback) - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
rayTest performs a raycast on all objects in the CollisionWorld, and calls the resultCallback.
rayTestSingle(Transform, Transform, CollisionObject, CollisionShape, Transform, CollisionWorld.RayResultCallback) - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
 
rayToWorld - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ClosestRayResultCallback
 
rbA - Variable in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
 
rbB - Variable in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
 
readVelocity() - Method in class com.bulletphysics.dynamics.constraintsolver.SolverBody
 
recalcLocalAabb() - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
 
recalcLocalAabb() - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
 
recalculateLocalAabb() - Method in class com.bulletphysics.collision.shapes.CompoundShape
Re-calculate the local Aabb.
recipSqrt(float) - Static method in class com.bulletphysics.linearmath.TransformUtil
 
recursionCounter - Variable in class com.bulletphysics.linearmath.CProfileNode
 
reduceVertices(VoronoiSimplexSolver.UsageBitfield) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
 
refit(StridingMeshInterface) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
 
refitPartial(StridingMeshInterface, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
 
refitTree(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
 
refreshContactPoints() - Method in class com.bulletphysics.collision.dispatch.ManifoldResult
 
refreshContactPoints(Transform, Transform) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
 
registerCollisionCreateFunc(int, int, CollisionAlgorithmCreateFunc) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
 
release(T) - Method in class com.bulletphysics.ArrayPool
Releases array into object pool.
release(T) - Method in class com.bulletphysics.ObjectPool
Release instance into pool.
releaseIterator(CProfileIterator) - Static method in class com.bulletphysics.linearmath.CProfileManager
 
releaseManifold(PersistentManifold) - Method in class com.bulletphysics.collision.broadphase.Dispatcher
 
releaseManifold(PersistentManifold) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
 
releaseResult(HullResult) - Method in class com.bulletphysics.linearmath.convexhull.HullLibrary
Release memory allocated for this result, we are done with it.
relpos1CrossNormal - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
 
relpos2CrossNormal - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
 
remove(int) - Method in class com.bulletphysics.util.FloatArrayList
 
remove(int) - Method in class com.bulletphysics.util.IntArrayList
 
remove(int) - Method in class com.bulletphysics.util.ObjectArrayList
 
removeChildShape(CollisionShape) - Method in class com.bulletphysics.collision.shapes.CompoundShape
Remove all children shapes that contain the specified shape.
removeCollisionObject(CollisionObject) - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
 
removeConstraint(TypedConstraint) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
 
removeConstraint(TypedConstraint) - Method in class com.bulletphysics.dynamics.DynamicsWorld
 
removeConstraintRef(TypedConstraint) - Method in class com.bulletphysics.dynamics.RigidBody
 
removeContactPoint(int) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
 
removeHandle(int, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
 
removeOverlappingPair(BroadphaseProxy, BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
 
removeOverlappingPair(BroadphaseProxy, BroadphaseProxy, Dispatcher) - Method in interface com.bulletphysics.collision.broadphase.OverlappingPairCallback
 
removeOverlappingPairsContainingProxy(BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
 
removeOverlappingPairsContainingProxy(BroadphaseProxy, Dispatcher) - Method in interface com.bulletphysics.collision.broadphase.OverlappingPairCallback
 
removeRigidBody(RigidBody) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
 
removeRigidBody(RigidBody) - Method in class com.bulletphysics.dynamics.DynamicsWorld
 
removeRigidBody(RigidBody) - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
 
removeVehicle(RaycastVehicle) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
 
removeVehicle(RaycastVehicle) - Method in class com.bulletphysics.dynamics.DynamicsWorld
 
removeVertex(int) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
 
renderFont(Font, boolean, FontRender.Glyph[]) - Static method in class com.bulletphysics.demos.opengl.FontRender
 
renderme() - Method in class com.bulletphysics.demos.opengl.DemoApplication
 
renderme() - Method in class com.bulletphysics.demos.vehicle.VehicleDemo
 
replaceContactPoint(ManifoldPoint, int) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
 
reportAabbOverlappingNodex(NodeOverlapCallback, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
 
reportBoxCastOverlappingNodex(NodeOverlapCallback, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
 
reportErrorWarning(String) - Method in class com.bulletphysics.demos.opengl.GLDebugDrawer
 
reportErrorWarning(String) - Method in class com.bulletphysics.linearmath.IDebugDraw
 
reportHit(Vector3f, Vector3f, float, int, int) - Method in class com.bulletphysics.collision.narrowphase.TriangleConvexcastCallback
 
reportHit(Vector3f, float, int, int) - Method in class com.bulletphysics.collision.narrowphase.TriangleRaycastCallback
 
reportRayOverlappingNodex(NodeOverlapCallback, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
 
reset(int) - Method in class com.bulletphysics.collision.dispatch.UnionFind
 
reset() - Method in interface com.bulletphysics.collision.narrowphase.SimplexSolverInterface
 
reset() - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
Clear the simplex, remove all the vertices.
reset() - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.SubSimplexClosestResult
 
reset() - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.UsageBitfield
 
reset() - Method in class com.bulletphysics.dynamics.constraintsolver.ConstraintPersistentData
 
reset() - Method in class com.bulletphysics.dynamics.constraintsolver.ConstraintSolver
Clear internal cached data and reset random seed.
reset() - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
 
reset() - Method in class com.bulletphysics.linearmath.Clock
 
reset() - Static method in class com.bulletphysics.linearmath.CProfileManager
 
reset() - Method in class com.bulletphysics.linearmath.CProfileNode
 
resetPerspectiveProjection() - Method in class com.bulletphysics.demos.opengl.DemoApplication
 
resetSuspension() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
 
reshape(int, int) - Method in class com.bulletphysics.demos.opengl.DemoApplication
 
resize(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
 
resize(IntArrayList, int, int) - Static method in class com.bulletphysics.linearmath.MiscUtil
 
resize(FloatArrayList, int, float) - Static method in class com.bulletphysics.linearmath.MiscUtil
 
resize(List<T>, int, Class<T>) - Static method in class com.bulletphysics.linearmath.MiscUtil
 
resolveSingleBilateral(RigidBody, Vector3f, RigidBody, Vector3f, float, Vector3f, float[], float) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
Bilateral constraint between two dynamic objects.
resolveSingleCollision - Static variable in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
 
resolveSingleCollision(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
Response between two dynamic objects with friction.
resolveSingleCollisionCombined - Static variable in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
 
resolveSingleCollisionCombined(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
velocity + friction
response between two dynamic objects with friction
resolveSingleFriction - Static variable in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
 
resolveSingleFriction(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
 
resolveSingleFrictionEmpty(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
 
restitution - Variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
restitution - Variable in class com.bulletphysics.dynamics.constraintsolver.ConstraintPersistentData
 
restitution - Variable in class com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo
 
restitution - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
 
restitution - Variable in class com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor
 
restitution - Variable in class com.bulletphysics.dynamics.RigidBodyConstructionInfo
Best simulation results using zero restitution.
Return() - Method in class com.bulletphysics.linearmath.CProfileNode
 
returning(T) - Method in class com.bulletphysics.StackList
Copies given instance into one slot static instance and returns it.
REVERSE_ORDER - Static variable in class com.bulletphysics.linearmath.convexhull.HullFlag
 
RigidBody - Class in com.bulletphysics.dynamics
RigidBody is the main class for rigid body objects.
RigidBody(RigidBodyConstructionInfo) - Constructor for class com.bulletphysics.dynamics.RigidBody
 
RigidBody(float, MotionState, CollisionShape) - Constructor for class com.bulletphysics.dynamics.RigidBody
 
RigidBody(float, MotionState, CollisionShape, Vector3f) - Constructor for class com.bulletphysics.dynamics.RigidBody
 
RigidBodyConstructionInfo - Class in com.bulletphysics.dynamics
RigidBodyConstructionInfo provides information to create a rigid body.
RigidBodyConstructionInfo(float, MotionState, CollisionShape) - Constructor for class com.bulletphysics.dynamics.RigidBodyConstructionInfo
 
RigidBodyConstructionInfo(float, MotionState, CollisionShape, Vector3f) - Constructor for class com.bulletphysics.dynamics.RigidBodyConstructionInfo
 
rise - Variable in class com.bulletphysics.linearmath.convexhull.Tri
 
rollInfluence - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
 
root - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.EPA
 
rootCollisionShape - Variable in class com.bulletphysics.collision.dispatch.CollisionObject
 
rootNodeIndex - Variable in class com.bulletphysics.collision.shapes.BvhSubtreeInfo
 
rotation - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
 
RotationalLimitMotor - Class in com.bulletphysics.dynamics.constraintsolver
Rotation Limit structure for generic joints.
RotationalLimitMotor() - Constructor for class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
 
RotationalLimitMotor(RotationalLimitMotor) - Constructor for class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
 
runDemo(DemoApplication) - Method in class com.bulletphysics.demos.applet.DemoPanel
 

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _