Uses of Package
com.bulletphysics.collision.narrowphase

Packages that use com.bulletphysics.collision.narrowphase
com.bulletphysics Contains globals, like variables, constants and object pools. 
com.bulletphysics.collision.broadphase Broadphase collision code for fast determining of overlapping pairs. 
com.bulletphysics.collision.dispatch Dispatching code for collisions between various shapes. 
com.bulletphysics.collision.narrowphase Narrow-phase collision. 
com.bulletphysics.dynamics.constraintsolver Constraints. 
 

Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics
ManifoldPoint
          ManifoldContactPoint collects and maintains persistent contactpoints.
 

Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics.collision.broadphase
PersistentManifold
          btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
 

Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics.collision.dispatch
ConvexPenetrationDepthSolver
          ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
DiscreteCollisionDetectorInterface.ClosestPointInput
           
DiscreteCollisionDetectorInterface.Result
           
ManifoldPoint
          ManifoldContactPoint collects and maintains persistent contactpoints.
PersistentManifold
          btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
SimplexSolverInterface
          SimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices Used by GJK or Linear Casting.
 

Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics.collision.narrowphase
ConvexCast
          ConvexCast is an interface for Casting.
ConvexCast.CastResult
          RayResult stores the closest result alternatively, add a callback method to decide about closest/all results
ConvexPenetrationDepthSolver
          ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
DiscreteCollisionDetectorInterface
          This interface is made to be used by an iterative approach to do TimeOfImpact calculations.
DiscreteCollisionDetectorInterface.ClosestPointInput
           
DiscreteCollisionDetectorInterface.Result
           
GjkEpaSolver.EPA.Face
           
GjkEpaSolver.GJK
           
GjkEpaSolver.GJK.He
           
GjkEpaSolver.GJK.Mkv
           
GjkEpaSolver.Results
           
GjkEpaSolver.ResultsStatus
           
ManifoldPoint
          ManifoldContactPoint collects and maintains persistent contactpoints.
SimplexSolverInterface
          SimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices Used by GJK or Linear Casting.
VoronoiSimplexSolver.SubSimplexClosestResult
           
VoronoiSimplexSolver.UsageBitfield
           
 

Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics.dynamics.constraintsolver
ManifoldPoint
          ManifoldContactPoint collects and maintains persistent contactpoints.
PersistentManifold
          btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.