Uses of Interface
com.bulletphysics.collision.narrowphase.DiscreteCollisionDetectorInterface.Result

Packages that use DiscreteCollisionDetectorInterface.Result
com.bulletphysics.collision.dispatch Dispatching code for collisions between various shapes. 
com.bulletphysics.collision.narrowphase Narrow-phase collision. 
 

Uses of DiscreteCollisionDetectorInterface.Result in com.bulletphysics.collision.dispatch
 

Classes in com.bulletphysics.collision.dispatch that implement DiscreteCollisionDetectorInterface.Result
 class ManifoldResult
          ManifoldResult is a helper class to manage contact results.
 

Uses of DiscreteCollisionDetectorInterface.Result in com.bulletphysics.collision.narrowphase
 

Classes in com.bulletphysics.collision.narrowphase that implement DiscreteCollisionDetectorInterface.Result
 class PointCollector
           
 

Methods in com.bulletphysics.collision.narrowphase with parameters of type DiscreteCollisionDetectorInterface.Result
 void DiscreteCollisionDetectorInterface.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input, DiscreteCollisionDetectorInterface.Result output, IDebugDraw debugDraw)
          Give either closest points (distance > 0) or penetration (distance) the normal always points from B towards A.
abstract  void DiscreteCollisionDetectorInterface.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input, DiscreteCollisionDetectorInterface.Result output, IDebugDraw debugDraw, boolean swapResults)
          Give either closest points (distance > 0) or penetration (distance) the normal always points from B towards A.
 void GjkPairDetector.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input, DiscreteCollisionDetectorInterface.Result output, IDebugDraw debugDraw, boolean swapResults)