Methods in com.bulletphysics.collision.shapes with parameters of type TriangleCallback |
void |
BvhTriangleMeshShape.MyNodeOverlapCallback.init(TriangleCallback callback,
StridingMeshInterface meshInterface)
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void |
BvhTriangleMeshShape.performConvexcast(TriangleCallback callback,
javax.vecmath.Vector3f raySource,
javax.vecmath.Vector3f rayTarget,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
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void |
BvhTriangleMeshShape.performRaycast(TriangleCallback callback,
javax.vecmath.Vector3f raySource,
javax.vecmath.Vector3f rayTarget)
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void |
BvhTriangleMeshShape.processAllTriangles(TriangleCallback callback,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
Perform bvh tree traversal and report overlapping triangles to 'callback'. |
abstract void |
ConcaveShape.processAllTriangles(TriangleCallback callback,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
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void |
StaticPlaneShape.processAllTriangles(TriangleCallback callback,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
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void |
TriangleMeshShape.processAllTriangles(TriangleCallback callback,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
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