|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use DiscreteCollisionDetectorInterface.Result | |
---|---|
com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
com.bulletphysics.collision.narrowphase | Narrow-phase collision. |
Uses of DiscreteCollisionDetectorInterface.Result in com.bulletphysics.collision.dispatch |
---|
Classes in com.bulletphysics.collision.dispatch that implement DiscreteCollisionDetectorInterface.Result | |
---|---|
class |
ManifoldResult
ManifoldResult is a helper class to manage contact results. |
Uses of DiscreteCollisionDetectorInterface.Result in com.bulletphysics.collision.narrowphase |
---|
Classes in com.bulletphysics.collision.narrowphase that implement DiscreteCollisionDetectorInterface.Result | |
---|---|
class |
PointCollector
|
Methods in com.bulletphysics.collision.narrowphase with parameters of type DiscreteCollisionDetectorInterface.Result | |
---|---|
void |
DiscreteCollisionDetectorInterface.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input,
DiscreteCollisionDetectorInterface.Result output,
IDebugDraw debugDraw)
Give either closest points (distance > 0) or penetration (distance) the normal always points from B towards A. |
abstract void |
DiscreteCollisionDetectorInterface.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input,
DiscreteCollisionDetectorInterface.Result output,
IDebugDraw debugDraw,
boolean swapResults)
Give either closest points (distance > 0) or penetration (distance) the normal always points from B towards A. |
void |
GjkPairDetector.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input,
DiscreteCollisionDetectorInterface.Result output,
IDebugDraw debugDraw,
boolean swapResults)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |