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Packages that use com.bulletphysics.collision.narrowphase | |
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com.bulletphysics | Contains globals, like variables, constants and object pools. |
com.bulletphysics.collision.broadphase | Broadphase collision code for fast determining of overlapping pairs. |
com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
com.bulletphysics.collision.narrowphase | Narrow-phase collision. |
com.bulletphysics.dynamics.constraintsolver | Constraints. |
Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics | |
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ManifoldPoint
ManifoldContactPoint collects and maintains persistent contactpoints. |
Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics.collision.broadphase | |
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PersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. |
Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics.collision.dispatch | |
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ConvexPenetrationDepthSolver
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. |
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DiscreteCollisionDetectorInterface.ClosestPointInput
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DiscreteCollisionDetectorInterface.Result
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ManifoldPoint
ManifoldContactPoint collects and maintains persistent contactpoints. |
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PersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. |
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SimplexSolverInterface
SimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices Used by GJK or Linear Casting. |
Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics.collision.narrowphase | |
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ConvexCast
ConvexCast is an interface for Casting. |
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ConvexCast.CastResult
RayResult stores the closest result alternatively, add a callback method to decide about closest/all results |
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ConvexPenetrationDepthSolver
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. |
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DiscreteCollisionDetectorInterface
This interface is made to be used by an iterative approach to do TimeOfImpact calculations. |
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DiscreteCollisionDetectorInterface.ClosestPointInput
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DiscreteCollisionDetectorInterface.Result
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GjkEpaSolver.EPA.Face
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GjkEpaSolver.GJK
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GjkEpaSolver.GJK.He
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GjkEpaSolver.GJK.Mkv
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GjkEpaSolver.Results
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GjkEpaSolver.ResultsStatus
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ManifoldPoint
ManifoldContactPoint collects and maintains persistent contactpoints. |
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SimplexSolverInterface
SimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices Used by GJK or Linear Casting. |
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VoronoiSimplexSolver.SubSimplexClosestResult
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VoronoiSimplexSolver.UsageBitfield
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Classes in com.bulletphysics.collision.narrowphase used by com.bulletphysics.dynamics.constraintsolver | |
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ManifoldPoint
ManifoldContactPoint collects and maintains persistent contactpoints. |
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PersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. |
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