Package com.bulletphysics.collision.dispatch

Dispatching code for collisions between various shapes.

See:
          Description

Interface Summary
NearCallback  
SimulationIslandManager.IslandCallback  
 

Class Summary
CollisionAlgorithmCreateFunc Used by the CollisionDispatcher to register and create instances for CollisionAlgorithm.
CollisionConfiguration CollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size todo: describe the meaning
CollisionDispatcher CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
CollisionFlags  
CollisionObject CollisionObject can be used to manage collision detection objects.
CollisionWorld CollisionWorld is interface and container for the collision detection.
CollisionWorld.ClosestConvexResultCallback  
CollisionWorld.ClosestRayResultCallback  
CollisionWorld.ConvexResultCallback  
CollisionWorld.LocalConvexResult  
CollisionWorld.LocalRayResult  
CollisionWorld.LocalShapeInfo LocalShapeInfo gives extra information for complex shapes.
CollisionWorld.RayResultCallback RayResultCallback is used to report new raycast results.
CompoundCollisionAlgorithm CompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes.
ConvexConcaveCollisionAlgorithm ConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
ConvexConcaveCollisionAlgorithm.CreateFunc  
ConvexConcaveCollisionAlgorithm.SwappedCreateFunc  
ConvexConvexAlgorithm ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
ConvexConvexAlgorithm.CreateFunc  
ConvexPlaneCollisionAlgorithm  
ConvexPlaneCollisionAlgorithm.CreateFunc  
DefaultCollisionConfiguration CollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators todo: describe the meaning
EmptyAlgorithm  
ManifoldResult ManifoldResult is a helper class to manage contact results.
SimulationIslandManager SimulationIslandManager creates and handles simulation islands, using UnionFind.
SphereSphereCollisionAlgorithm  
UnionFind UnionFind calculates connected subsets.
UnionFind.Element  
 

Enum Summary
CollisionObjectType  
 

Package com.bulletphysics.collision.dispatch Description

Dispatching code for collisions between various shapes.