Uses of Class
com.bulletphysics.collision.narrowphase.DiscreteCollisionDetectorInterface.ClosestPointInput

Packages that use DiscreteCollisionDetectorInterface.ClosestPointInput
com.bulletphysics.collision.dispatch Dispatching code for collisions between various shapes. 
com.bulletphysics.collision.narrowphase Narrow-phase collision. 
 

Uses of DiscreteCollisionDetectorInterface.ClosestPointInput in com.bulletphysics.collision.dispatch
 

Fields in com.bulletphysics.collision.dispatch with type parameters of type DiscreteCollisionDetectorInterface.ClosestPointInput
protected  ObjectPool<DiscreteCollisionDetectorInterface.ClosestPointInput> ConvexConvexAlgorithm.pointInputsPool
           
 

Uses of DiscreteCollisionDetectorInterface.ClosestPointInput in com.bulletphysics.collision.narrowphase
 

Fields in com.bulletphysics.collision.narrowphase with type parameters of type DiscreteCollisionDetectorInterface.ClosestPointInput
protected  ObjectPool<DiscreteCollisionDetectorInterface.ClosestPointInput> GjkConvexCast.pointInputsPool
           
 

Methods in com.bulletphysics.collision.narrowphase with parameters of type DiscreteCollisionDetectorInterface.ClosestPointInput
 void DiscreteCollisionDetectorInterface.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input, DiscreteCollisionDetectorInterface.Result output, IDebugDraw debugDraw)
          Give either closest points (distance > 0) or penetration (distance) the normal always points from B towards A.
abstract  void DiscreteCollisionDetectorInterface.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input, DiscreteCollisionDetectorInterface.Result output, IDebugDraw debugDraw, boolean swapResults)
          Give either closest points (distance > 0) or penetration (distance) the normal always points from B towards A.
 void GjkPairDetector.getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput input, DiscreteCollisionDetectorInterface.Result output, IDebugDraw debugDraw, boolean swapResults)