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Packages that use Transform | |
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com.bulletphysics.collision.dispatch | Dispatching code for collisions between various shapes. |
com.bulletphysics.collision.narrowphase | Narrow-phase collision. |
com.bulletphysics.collision.shapes | Collision shapes. |
com.bulletphysics.demos.opengl | |
com.bulletphysics.dynamics | DynamicsWorld and RigidBody. |
com.bulletphysics.dynamics.constraintsolver | Constraints. |
com.bulletphysics.dynamics.vehicle | |
com.bulletphysics.linearmath | Vector math library. |
Uses of Transform in com.bulletphysics.collision.dispatch |
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Fields in com.bulletphysics.collision.dispatch declared as Transform | |
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protected Transform |
CollisionObject.interpolationWorldTransform
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protected Transform |
CollisionObject.worldTransform
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Methods in com.bulletphysics.collision.dispatch that return Transform | |
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Transform |
CollisionObject.getInterpolationWorldTransform(Transform out)
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Transform |
CollisionObject.getWorldTransform(Transform out)
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Methods in com.bulletphysics.collision.dispatch with parameters of type Transform | |
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Transform |
CollisionObject.getInterpolationWorldTransform(Transform out)
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Transform |
CollisionObject.getWorldTransform(Transform out)
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void |
CollisionWorld.rayTestSingle(Transform rayFromTrans,
Transform rayToTrans,
CollisionObject collisionObject,
CollisionShape collisionShape,
Transform colObjWorldTransform,
CollisionWorld.RayResultCallback resultCallback)
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void |
CollisionObject.setInterpolationWorldTransform(Transform interpolationWorldTransform)
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void |
CollisionObject.setWorldTransform(Transform worldTransform)
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Uses of Transform in com.bulletphysics.collision.narrowphase |
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Fields in com.bulletphysics.collision.narrowphase declared as Transform | |
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Transform |
TriangleConvexcastCallback.convexShapeFrom
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Transform |
TriangleConvexcastCallback.convexShapeTo
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Transform |
ConvexCast.CastResult.hitTransformA
|
Transform |
ConvexCast.CastResult.hitTransformB
|
Transform |
DiscreteCollisionDetectorInterface.ClosestPointInput.transformA
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Transform |
DiscreteCollisionDetectorInterface.ClosestPointInput.transformB
|
Transform |
TriangleConvexcastCallback.triangleToWorld
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Methods in com.bulletphysics.collision.narrowphase with parameters of type Transform | |
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boolean |
ConvexPenetrationDepthSolver.calcPenDepth(SimplexSolverInterface simplexSolver,
ConvexShape convexA,
ConvexShape convexB,
Transform transA,
Transform transB,
javax.vecmath.Vector3f v,
javax.vecmath.Vector3f pa,
javax.vecmath.Vector3f pb,
IDebugDraw debugDraw)
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boolean |
GjkEpaPenetrationDepthSolver.calcPenDepth(SimplexSolverInterface simplexSolver,
ConvexShape pConvexA,
ConvexShape pConvexB,
Transform transformA,
Transform transformB,
javax.vecmath.Vector3f v,
javax.vecmath.Vector3f wWitnessOnA,
javax.vecmath.Vector3f wWitnessOnB,
IDebugDraw debugDraw)
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boolean |
ConvexCast.calcTimeOfImpact(Transform fromA,
Transform toA,
Transform fromB,
Transform toB,
ConvexCast.CastResult result)
Cast a convex against another convex object. |
boolean |
GjkConvexCast.calcTimeOfImpact(Transform fromA,
Transform toA,
Transform fromB,
Transform toB,
ConvexCast.CastResult result)
|
boolean |
SubsimplexConvexCast.calcTimeOfImpact(Transform fromA,
Transform toA,
Transform fromB,
Transform toB,
ConvexCast.CastResult result)
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static boolean |
GjkEpaSolver.collide(ConvexShape shape0,
Transform wtrs0,
ConvexShape shape1,
Transform wtrs1,
float radialmargin,
GjkEpaSolver.Results results)
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void |
ConvexCast.CastResult.drawCoordSystem(Transform trans)
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void |
PersistentManifold.refreshContactPoints(Transform trA,
Transform trB)
|
Constructors in com.bulletphysics.collision.narrowphase with parameters of type Transform | |
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TriangleConvexcastCallback(ConvexShape convexShape,
Transform convexShapeFrom,
Transform convexShapeTo,
Transform triangleToWorld,
float triangleCollisionMargin)
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Uses of Transform in com.bulletphysics.collision.shapes |
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Fields in com.bulletphysics.collision.shapes declared as Transform | |
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Transform |
CompoundShapeChild.transform
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Methods in com.bulletphysics.collision.shapes that return Transform | |
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Transform |
CompoundShape.getChildTransform(int index,
Transform out)
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Methods in com.bulletphysics.collision.shapes with parameters of type Transform | |
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protected void |
PolyhedralConvexShape._PolyhedralConvexShape_getAabb(Transform trans,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
CompoundShape.addChildShape(Transform localTransform,
CollisionShape shape)
|
void |
CollisionShape.calculateTemporalAabb(Transform curTrans,
javax.vecmath.Vector3f linvel,
javax.vecmath.Vector3f angvel,
float timeStep,
javax.vecmath.Vector3f temporalAabbMin,
javax.vecmath.Vector3f temporalAabbMax)
|
void |
BoxShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
CapsuleShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
abstract void |
CollisionShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
CompoundShape.getAabb(Transform trans,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version. |
void |
ConvexInternalShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version. |
void |
CylinderShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
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void |
MinkowskiSumShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
PolyhedralConvexShape.getAabb(Transform trans,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
SphereShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
StaticPlaneShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
TriangleMeshShape.getAabb(Transform trans,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
TriangleShape.getAabb(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
void |
ConvexInternalShape.getAabbSlow(Transform trans,
javax.vecmath.Vector3f minAabb,
javax.vecmath.Vector3f maxAabb)
|
abstract void |
ConvexShape.getAabbSlow(Transform t,
javax.vecmath.Vector3f aabbMin,
javax.vecmath.Vector3f aabbMax)
|
Transform |
CompoundShape.getChildTransform(int index,
Transform out)
|
void |
MinkowskiSumShape.getTransformA(Transform dest)
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void |
MinkowskiSumShape.getTransformB(Transform dest)
|
void |
MinkowskiSumShape.setTransformA(Transform transA)
|
void |
MinkowskiSumShape.setTransformB(Transform transB)
|
Uses of Transform in com.bulletphysics.demos.opengl |
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Fields in com.bulletphysics.demos.opengl declared as Transform | |
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static Transform[] |
DemoApplication.startTransforms
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Methods in com.bulletphysics.demos.opengl with parameters of type Transform | |
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static void |
GLShapeDrawer.drawOpenGL(IGL gl,
Transform trans,
CollisionShape shape,
javax.vecmath.Vector3f color,
int debugMode)
|
RigidBody |
DemoApplication.localCreateRigidBody(float mass,
Transform startTransform,
CollisionShape shape)
|
Uses of Transform in com.bulletphysics.dynamics |
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Fields in com.bulletphysics.dynamics declared as Transform | |
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Transform |
RigidBodyConstructionInfo.startWorldTransform
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Methods in com.bulletphysics.dynamics that return Transform | |
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Transform |
RigidBody.getCenterOfMassTransform(Transform out)
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Methods in com.bulletphysics.dynamics with parameters of type Transform | |
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void |
DiscreteDynamicsWorld.debugDrawObject(Transform worldTransform,
CollisionShape shape,
javax.vecmath.Vector3f color)
|
protected void |
DiscreteDynamicsWorld.debugDrawSphere(float radius,
Transform transform,
javax.vecmath.Vector3f color)
|
Transform |
RigidBody.getCenterOfMassTransform(Transform out)
|
void |
RigidBody.predictIntegratedTransform(float timeStep,
Transform predictedTransform)
Continuous collision detection needs prediction. |
void |
RigidBody.proceedToTransform(Transform newTrans)
|
void |
RigidBody.setCenterOfMassTransform(Transform xform)
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Uses of Transform in com.bulletphysics.dynamics.constraintsolver |
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Fields in com.bulletphysics.dynamics.constraintsolver declared as Transform | |
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protected Transform |
Generic6DofConstraint.calculatedTransformA
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protected Transform |
Generic6DofConstraint.calculatedTransformB
|
protected Transform |
Generic6DofConstraint.frameInA
|
protected Transform |
Generic6DofConstraint.frameInB
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Methods in com.bulletphysics.dynamics.constraintsolver that return Transform | |
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Transform |
ConeTwistConstraint.getAFrame(Transform out)
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Transform |
HingeConstraint.getAFrame(Transform out)
|
Transform |
ConeTwistConstraint.getBFrame(Transform out)
|
Transform |
HingeConstraint.getBFrame(Transform out)
|
Transform |
Generic6DofConstraint.getCalculatedTransformA(Transform out)
Gets the global transform of the offset for body A. |
Transform |
Generic6DofConstraint.getCalculatedTransformB(Transform out)
Gets the global transform of the offset for body B. |
Transform |
Generic6DofConstraint.getFrameOffsetA(Transform out)
|
Transform |
Generic6DofConstraint.getFrameOffsetB(Transform out)
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Methods in com.bulletphysics.dynamics.constraintsolver with parameters of type Transform | |
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Transform |
ConeTwistConstraint.getAFrame(Transform out)
|
Transform |
HingeConstraint.getAFrame(Transform out)
|
Transform |
ConeTwistConstraint.getBFrame(Transform out)
|
Transform |
HingeConstraint.getBFrame(Transform out)
|
Transform |
Generic6DofConstraint.getCalculatedTransformA(Transform out)
Gets the global transform of the offset for body A. |
Transform |
Generic6DofConstraint.getCalculatedTransformB(Transform out)
Gets the global transform of the offset for body B. |
Transform |
Generic6DofConstraint.getFrameOffsetA(Transform out)
|
Transform |
Generic6DofConstraint.getFrameOffsetB(Transform out)
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Constructors in com.bulletphysics.dynamics.constraintsolver with parameters of type Transform | |
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ConeTwistConstraint(RigidBody rbA,
RigidBody rbB,
Transform rbAFrame,
Transform rbBFrame)
|
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ConeTwistConstraint(RigidBody rbA,
Transform rbAFrame)
|
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Generic6DofConstraint(RigidBody rbA,
RigidBody rbB,
Transform frameInA,
Transform frameInB,
boolean useLinearReferenceFrameA)
|
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HingeConstraint(RigidBody rbA,
RigidBody rbB,
Transform rbAFrame,
Transform rbBFrame)
|
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HingeConstraint(RigidBody rbA,
Transform rbAFrame)
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Uses of Transform in com.bulletphysics.dynamics.vehicle |
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Fields in com.bulletphysics.dynamics.vehicle declared as Transform | |
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Transform |
WheelInfo.worldTransform
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Methods in com.bulletphysics.dynamics.vehicle that return Transform | |
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Transform |
RaycastVehicle.getChassisWorldTransform(Transform out)
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Transform |
RaycastVehicle.getWheelTransformWS(int wheelIndex,
Transform out)
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Methods in com.bulletphysics.dynamics.vehicle with parameters of type Transform | |
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Transform |
RaycastVehicle.getChassisWorldTransform(Transform out)
|
Transform |
RaycastVehicle.getWheelTransformWS(int wheelIndex,
Transform out)
|
Uses of Transform in com.bulletphysics.linearmath |
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Fields in com.bulletphysics.linearmath declared as Transform | |
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Transform |
DefaultMotionState.centerOfMassOffset
|
Transform |
DefaultMotionState.graphicsWorldTrans
|
Transform |
DefaultMotionState.startWorldTrans
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Methods in com.bulletphysics.linearmath with parameters of type Transform | |
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static void |
TransformUtil.calculateDiffAxisAngle(Transform transform0,
Transform transform1,
javax.vecmath.Vector3f axis,
float[] angle)
|
static void |
TransformUtil.calculateVelocity(Transform transform0,
Transform transform1,
float timeStep,
javax.vecmath.Vector3f linVel,
javax.vecmath.Vector3f angVel)
|
void |
DefaultMotionState.getWorldTransform(Transform centerOfMassWorldTrans)
|
void |
MotionState.getWorldTransform(Transform worldTrans)
|
static void |
TransformUtil.integrateTransform(Transform curTrans,
javax.vecmath.Vector3f linvel,
javax.vecmath.Vector3f angvel,
float timeStep,
Transform predictedTransform)
|
void |
Transform.inverse(Transform tr)
|
void |
Transform.mul(Transform tr)
|
void |
Transform.mul(Transform tr1,
Transform tr2)
|
void |
Transform.set(Transform tr)
|
void |
DefaultMotionState.setWorldTransform(Transform centerOfMassWorldTrans)
|
void |
MotionState.setWorldTransform(Transform worldTrans)
Note: Bullet only calls the update of worldtransform for active objects. |
Constructors in com.bulletphysics.linearmath with parameters of type Transform | |
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DefaultMotionState(Transform startTrans)
|
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DefaultMotionState(Transform startTrans,
Transform centerOfMassOffset)
|
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Transform(Transform tr)
|
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